raze-gles/source
Christoph Oelckers 381e53017d - some hackery to make the camera textures in DN3D work again.
They depend on a deleted texture not writing to the depth buffer, but other parts in the engine like ROR surfaces depend on them writing a proper depth buffer value, so for now there is a global variable that allows to exclude a single tile from ever getting rendered.
2020-05-29 00:44:13 +02:00
..
blood - palette code cleanup. 2020-05-27 22:19:02 +02:00
build - some hackery to make the camera textures in DN3D work again. 2020-05-29 00:44:13 +02:00
common - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
core - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
duke3d - some hackery to make the camera textures in DN3D work again. 2020-05-29 00:44:13 +02:00
exhumed - fixed Exhumed menu by adding a proper layout mode to the drawer instead of hacking the broken tile offsets. 2020-05-27 23:30:36 +02:00
glbackend - some hackery to make the camera textures in DN3D work again. 2020-05-29 00:44:13 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - some hackery to make the camera textures in DN3D work again. 2020-05-29 00:44:13 +02:00
sw - palette code cleanup. 2020-05-27 22:19:02 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
__autostart.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00