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65 lines
1.9 KiB
C
65 lines
1.9 KiB
C
#ifndef M_JOY_H
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#define M_JOY_H
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#include <stdint.h>
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#include "tarray.h"
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#include "c_cvars.h"
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enum EJoyAxis
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{
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JOYAXIS_None = -1,
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JOYAXIS_Yaw,
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JOYAXIS_Pitch,
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JOYAXIS_Forward,
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JOYAXIS_Side,
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JOYAXIS_Up,
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// JOYAXIS_Roll, // Ha ha. No roll for you.
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NUM_JOYAXIS,
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};
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// Generic configuration interface for a controller.
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struct IJoystickConfig
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{
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virtual ~IJoystickConfig() = 0;
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virtual FString GetName() = 0;
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virtual float GetSensitivity() = 0;
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virtual void SetSensitivity(float scale) = 0;
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virtual int GetNumAxes() = 0;
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virtual float GetAxisDeadZone(int axis) = 0;
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virtual EJoyAxis GetAxisMap(int axis) = 0;
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virtual const char *GetAxisName(int axis) = 0;
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virtual float GetAxisScale(int axis) = 0;
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virtual void SetAxisDeadZone(int axis, float zone) = 0;
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virtual void SetAxisMap(int axis, EJoyAxis gameaxis) = 0;
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virtual void SetAxisScale(int axis, float scale) = 0;
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// Used by the saver to not save properties that are at their defaults.
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virtual bool IsSensitivityDefault() = 0;
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virtual bool IsAxisDeadZoneDefault(int axis) = 0;
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virtual bool IsAxisMapDefault(int axis) = 0;
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virtual bool IsAxisScaleDefault(int axis) = 0;
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virtual void SetDefaultConfig() = 0;
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virtual FString GetIdentifier() = 0;
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};
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EXTERN_CVAR(Bool, use_joystick);
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bool M_LoadJoystickConfig(IJoystickConfig *joy);
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void M_SaveJoystickConfig(IJoystickConfig *joy);
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void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, int base);
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void Joy_GenerateButtonEvents(int oldbuttons, int newbuttons, int numbuttons, const int *keys);
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int Joy_XYAxesToButtons(double x, double y);
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double Joy_RemoveDeadZone(double axisval, double deadzone, uint8_t *buttons);
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// These ought to be provided by a system-specific i_input.cpp.
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void I_GetAxes(float axes[NUM_JOYAXIS]);
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void I_GetJoysticks(TArray<IJoystickConfig *> &sticks);
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IJoystickConfig *I_UpdateDeviceList();
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extern void UpdateJoystickMenu(IJoystickConfig *);
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#endif
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