raze-gles/source
2019-10-16 20:40:54 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src Do not apply zero floorpal on color sectors 2019-10-16 20:40:54 +02:00
build - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
common - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
duke3d/src - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - let GLInstance::Draw set the palette indexing mode. 2019-10-10 23:14:57 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
rr/src - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
sw/src - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
thirdparty - removed miniz which is no longer in use. 2019-10-05 08:47:12 +02:00
CMakeLists.txt - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00