raze-gles/source/glbackend
Christoph Oelckers fbc7e626e9 - removed the fullbright render pass, because this is better set up as a shader option.
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.

The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
2019-10-10 21:05:10 +02:00
..
gl_hwtexture.cpp - finished the palswap handling in the palette manager. 2019-10-07 22:11:09 +02:00
gl_hwtexture.h - hotfix for texture filter settings. 2019-10-10 19:16:27 +02:00
gl_palmanager.cpp - another crash in Blood 2019-10-08 01:37:43 +02:00
gl_renderstate.h - use separate textures for the palswap shade tables. 2019-10-08 01:08:08 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - set up the texture matrix. 2019-10-10 19:46:46 +02:00
gl_shader.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
glbackend.h - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00