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* Set `PF2_INPUT_CAN_AIM` explicitly where `DoPlayerHorizon()` would have been done within the original game. * Replace original centering code and route `SB_CENTERVIEW` through the `SB_LOOK_UP`/`SB_LOOK_DOWN` code. * With this commit, first person input is now nice again. Vehicle code still to be looked at. |
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src | ||
CMakeLists.txt |