..
msvc
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
a.h
a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
2013-11-16 18:47:11 +00:00
baselayer.h
Progress towards KenBuild Editor, part 1.
2014-07-28 06:43:16 +00:00
build.h
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
2014-07-28 06:45:53 +00:00
cache1d.h
cache1d: add FIND_NOCURDIR option to klistpath().
2013-12-01 18:27:59 +00:00
common.h
Nuke rev.h.
2014-07-28 08:59:58 +00:00
compat.h
Lunatic fixes:
2014-07-10 09:01:48 +00:00
crc32.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
dxdidf.h
Fix the DirectInput breakage on Win64.
2012-12-16 05:46:20 +00:00
dxtfilter.h
WIP texture cache refactoring
2013-05-15 02:17:17 +00:00
dynamicgtk.h
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
editor.h
Mapster32: prototypical checker for wall loops, enabled partially.
2014-08-08 20:02:54 +00:00
glbuild.h
Very minor changes after an investigation into the possibility of Polymost on Wii.
2014-02-10 10:56:14 +00:00
glext.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gtkbits.h
ass rape
2009-01-09 09:29:17 +00:00
hightile.h
Fix MSVC warning caused by r4488
2014-07-06 00:10:14 +00:00
kplib.h
MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
2014-02-10 10:59:42 +00:00
lunatic.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lz4.h
Replace QuickLZ with LZ4.
2014-02-10 10:55:49 +00:00
lzwnew.h
ass rape
2009-01-09 09:29:17 +00:00
m32script.h
Progress towards KenBuild Editor, part 2.
2014-07-28 06:44:14 +00:00
mdsprite.h
Fix USE_OPENGL=0 build. DONT_BUILD.
2014-01-02 17:08:08 +00:00
mmulti.h
KenBuild.
2014-07-24 14:01:44 +00:00
mutex.h
This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
2014-04-17 20:00:07 +00:00
osd.h
KenBuild.
2014-07-24 14:01:44 +00:00
osxbits.h
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
osxmain.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.h
Test commit to make sure synthesis works.
2014-06-02 02:23:08 +00:00
polymost.h
Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.
2014-06-01 11:55:19 +00:00
pragmas.h
Classic: implement screen tilting by 180 degrees without quality loss.
2014-03-05 21:12:59 +00:00
prlights.h
polymer: add support for negative lights
2012-10-21 04:52:43 +00:00
rawinput.h
win32 stuck input fix among other minor changes
2010-05-16 22:53:08 +00:00
renderlayer.h
Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
2013-10-08 10:00:44 +00:00
scancodes.h
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
scriptfile.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sdl_inc.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sdlappicon.h
Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
2013-10-07 10:03:11 +00:00
sdlayer.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
SDLMain.h
Ball-busting Makefile restructure.
2014-07-22 07:25:54 +00:00
startwin.editor.h
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
texcache.h
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
2014-05-30 00:02:19 +00:00
tracker.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operator.hpp
Fix warnings involving printf() requiring explicit casts on tracked types.
2012-11-26 08:26:04 +00:00
tracker_operators.hpp
Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
2012-11-09 22:31:02 +00:00
winbits.h
In Windows and SDL layers, rename *hitick* to *u64tick*.
2013-07-07 20:59:00 +00:00
winlayer.h
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
xxhash.h
Add xxHash ( https://code.google.com/p/xxhash/ ), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
2014-03-22 09:26:39 +00:00