raze-gles/source/duke3d/src/osdcmds.h
Christoph Oelckers 55a879fcc0 - put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00

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C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef osdcmds_h_
#define osdcmds_h_
BEGIN_DUKE_NS
struct osdcmd_cheatsinfo {
int32_t cheatnum; // -1 = none, else = see DoCheats()
int32_t volume,level;
};
extern struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
int32_t registerosdcommands(void);
void onvideomodechange(int32_t newmode);
extern float r_ambientlight,r_ambientlightrecip;
extern const char *const ConsoleButtons[];
extern uint32_t cl_cheatmask;
END_DUKE_NS
#endif // osdcmds_h_