raze-gles/source/common
Christoph Oelckers 197a5f642a - properly delete backing images in the texture manager.
Although the images themselves are automatically taken down, any memory they allocate is not - and some of the special tile classes do need dynamic storage.
2020-10-15 20:22:41 +02:00
..
2d - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
audio - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
console - moved tab completion code into 'common' as well. 2020-10-11 00:08:07 +02:00
engine - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
filesystem - added the resource file name to the listmaps printout. 2020-10-14 01:13:36 +02:00
fonts - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
menu - made the options search work. 2020-10-09 22:33:02 +02:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - Blood: fixed: The player's inventory and some other state were reset for each level, not each new game. 2020-10-10 20:20:12 +02:00
platform - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
rendering - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
scripting - safety commit 2020-10-05 21:47:53 +02:00
textures - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - D_AddFile(): Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00