..
2d
- draw the movie franes outside of the tile system to reduce the palette maintenance.
2020-04-13 23:58:45 +02:00
console
- match with GZDoom's console code, move to 'common'.
2020-04-12 08:30:42 +02:00
fonts
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
input
- match cmdlib.cpp/.h with GZDoom.
2020-04-12 08:30:36 +02:00
menu
- more file matching.
2020-04-12 08:30:41 +02:00
music
- fix Linux builds following reset of master branch. ( #44 )
2020-05-05 10:45:21 +03:00
rendering
- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
2020-04-12 08:30:43 +02:00
sound
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
textures
- renamed global palookup variable.
2020-04-13 23:58:46 +02:00
utility
- m_png.cpp is common.
2020-04-12 08:30:42 +02:00
animlib.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
animlib.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
compositesaveame.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
compositesavegame.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gameconfigfile.cpp
- added missing game specific autoload handler.
2020-05-22 01:24:40 +02:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- don't make assumptions about refreshfreq when calculating smoothratio.
2020-04-16 00:01:51 +02:00
gamecontrol.h
- more file matching.
2020-04-12 08:30:41 +02:00
gamecvars.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
gamecvars.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamestate.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
i_specialpaths.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
initfs.cpp
- made some tweaks to the anti-z-fighting code in Polymost.
2020-05-22 16:27:45 +02:00
inputstate.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
inputstate.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
mapinfo.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
ns.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
quotemgr.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
quotes.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
rts.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
savegamehelp.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
screenshot.cpp
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
searchpaths.cpp
- fix loading of CRC cache if file does not exist.
2020-04-16 00:01:13 +02:00
secrets.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
secrets.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
serializer.cpp
- migrated to GZDoom's utility code.
2020-04-12 08:30:39 +02:00
serializer.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
st_start.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statistics.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
version.h
- bump save versions for SW following the massive amount of changes.
2020-05-20 14:43:03 +02:00