..
blood
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
build
- made some tweaks to the anti-z-fighting code in Polymost.
2020-05-22 16:27:45 +02:00
common
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
core
- made some tweaks to the anti-z-fighting code in Polymost.
2020-05-22 16:27:45 +02:00
duke3d
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
exhumed
Exhumed: Set scaleAdjustmentToInterval to correct value for game's ticrate.
2020-05-13 15:10:18 +02:00
glbackend
- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
2020-04-12 08:30:43 +02:00
libsmackerdec
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
platform
- fixed compilation of Cocoa backend
2020-05-05 10:55:35 +03:00
rr
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
sw
SW: Make game compile after upstream backports.
2020-05-21 18:47:37 +02:00
thirdparty
- code cleanup / removal of imgui.
2020-04-12 08:30:39 +02:00
CMakeLists.txt
- require ZMusic library for non-MSVC targets
2020-04-13 23:59:50 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00