.. |
audiolib
|
Add sound and music code for Ken-Build
|
2019-10-30 18:10:54 +01:00 |
blood
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
build
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
common
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
duke3d
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
glad
|
- use full GL 4.6 API.
|
2019-09-16 17:52:14 +02:00 |
glbackend
|
- game starts again.
|
2019-10-26 13:16:32 +02:00 |
libsmackerdec
|
- make things compile again.
|
2019-10-24 20:28:46 +02:00 |
libxmp-lite
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
mact
|
- fixed keybind setup.
|
2019-11-02 20:13:00 +01:00 |
platform
|
- tweaking of the game selection display.
|
2019-11-02 21:43:17 +01:00 |
rr
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
sw
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
thirdparty
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
zmusic
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
CMakeLists.txt
|
- no need to have 2 CRC32 implementations.
|
2019-11-02 22:10:53 +01:00 |
g_pch.h
|
- project rework to shorten compile times.
|
2019-10-16 23:09:02 +02:00 |
gitinfo.cpp
|
- rewrote the screenshot code to use m_png as its backend.
|
2019-11-02 12:59:59 +01:00 |
sdlappicon.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |