mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 16:40:40 +00:00
5556756d43
Wall sprite is placed in the wrong sector which makes the new renderer's far stricter checks to reduce sprite flicker fail to position it correctly.
423 lines
13 KiB
C++
423 lines
13 KiB
C++
/*
|
|
** maphack.cpp
|
|
**
|
|
** Newly implemented map hack loader, based on sc_man.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
#include "build.h"
|
|
#include "sc_man.h"
|
|
#include "printf.h"
|
|
#include "c_dispatch.h"
|
|
#include "md4.h"
|
|
#include "hw_sections.h"
|
|
|
|
static TArray<usermaphack_t> usermaphacks;
|
|
TArray<int> blockingpairs[MAXWALLS];
|
|
|
|
void AddUserMapHack(usermaphack_t& mhk)
|
|
{
|
|
usermaphacks.Push(mhk);
|
|
}
|
|
|
|
static int32_t LoadMapHack(const char *filename)
|
|
{
|
|
int currentsprite = -1;
|
|
int currentwall = -1;
|
|
int currentsector = -1;
|
|
|
|
FScanner sc;
|
|
int lump = fileSystem.FindFile(filename);
|
|
if (lump < 0)
|
|
{
|
|
return -1;
|
|
}
|
|
sc.OpenLumpNum(lump);
|
|
|
|
while (sc.GetString())
|
|
{
|
|
FString token = sc.String;
|
|
auto validateSprite = [&]()
|
|
{
|
|
if (currentsprite < 0)
|
|
{
|
|
sc.ScriptMessage("Using %s without a valid sprite", token.GetChars());
|
|
return false;
|
|
}
|
|
return true;
|
|
};
|
|
|
|
auto validateWall = [&]()
|
|
{
|
|
if (currentwall < 0)
|
|
{
|
|
sc.ScriptMessage("Using %s without a valid wall", token.GetChars());
|
|
return false;
|
|
}
|
|
return true;
|
|
};
|
|
|
|
auto validateSector = [&]()
|
|
{
|
|
if (currentsector < 0)
|
|
{
|
|
sc.ScriptMessage("Using %s without a valid sector", token.GetChars());
|
|
return false;
|
|
}
|
|
return true;
|
|
};
|
|
|
|
if (sc.Compare("sprite"))
|
|
{
|
|
currentwall = -1;
|
|
currentsector = -1;
|
|
if (sc.CheckNumber())
|
|
{
|
|
currentsprite = sc.Number;
|
|
if (currentsprite < 0 || currentsprite >= MAXSPRITES)
|
|
{
|
|
sc.ScriptMessage("Invalid sprite number %d", currentsprite);
|
|
currentsprite = -1;
|
|
}
|
|
}
|
|
else currentsprite = -1;
|
|
}
|
|
if (sc.Compare("wall"))
|
|
{
|
|
currentsprite = -1;
|
|
currentsector = -1;
|
|
if (sc.CheckNumber())
|
|
{
|
|
currentwall = sc.Number;
|
|
if (currentwall < 0 || currentwall >= MAXWALLS)
|
|
{
|
|
sc.ScriptMessage("Invalid wall number %d", currentwall);
|
|
currentwall = -1;
|
|
}
|
|
}
|
|
else currentwall = -1;
|
|
}
|
|
if (sc.Compare("sector"))
|
|
{
|
|
currentsprite = -1;
|
|
currentwall = -1;
|
|
if (sc.CheckNumber())
|
|
{
|
|
currentsector = sc.Number;
|
|
if (currentsector < 0 || currentsector >= MAXSECTORS)
|
|
{
|
|
sc.ScriptMessage("Invalid sector number %d", currentsector);
|
|
currentsector = -1;
|
|
}
|
|
}
|
|
else currentsector = -1;
|
|
}
|
|
else if (sc.Compare("blocks"))
|
|
{
|
|
if (sc.CheckNumber() && validateWall())
|
|
{
|
|
blockingpairs[currentwall].Push(sc.Number);
|
|
}
|
|
}
|
|
else if (sc.Compare("sector"))
|
|
{
|
|
if (sc.CheckNumber())
|
|
{
|
|
if (currentsprite != -1 && validateSprite())
|
|
{
|
|
sprite[currentsprite].sectnum = sc.Number;
|
|
}
|
|
}
|
|
}
|
|
else if (sc.Compare("picnum"))
|
|
{
|
|
if (sc.CheckNumber())
|
|
{
|
|
if (currentwall != -1 && validateWall())
|
|
{
|
|
wall[currentwall].picnum = sc.Number;
|
|
}
|
|
else if (currentsprite != -1 && validateSprite())
|
|
{
|
|
sprite[currentsprite].picnum = sc.Number;
|
|
}
|
|
}
|
|
}
|
|
else if (sc.Compare("overpicnum"))
|
|
{
|
|
if (sc.CheckNumber() && validateWall())
|
|
{
|
|
wall[currentwall].overpicnum = sc.Number;
|
|
}
|
|
}
|
|
else if (sc.Compare("overpicnum"))
|
|
{
|
|
if (sc.CheckNumber() && validateWall())
|
|
{
|
|
wall[currentwall].overpicnum = sc.Number;
|
|
}
|
|
}
|
|
else if (sc.Compare("split"))
|
|
{
|
|
int start = -1, end = -1;
|
|
if (sc.CheckNumber()) start = sc.Number;
|
|
if (sc.CheckNumber()) end = sc.Number;
|
|
if (end >= 0 && validateSector())
|
|
{
|
|
hw_SetSplitSector(currentsector, start, end);
|
|
}
|
|
}
|
|
else if (sc.Compare("clearflags"))
|
|
{
|
|
if (currentsector != -1 && validateSector())
|
|
{
|
|
sc.GetString();
|
|
if (sc.Compare("floor") && sc.CheckNumber())
|
|
{
|
|
sector[currentsector].floorstat &= ~sc.Number;
|
|
}
|
|
else if (sc.Compare("ceiling") && sc.CheckNumber())
|
|
{
|
|
sector[currentsector].ceilingstat &= ~sc.Number;
|
|
}
|
|
else sc.ScriptError("Bad token %s", sc.String);
|
|
}
|
|
else if (sc.CheckNumber())
|
|
{
|
|
if (currentwall != -1 && validateWall())
|
|
{
|
|
wall[currentwall].cstat &= ~sc.Number;
|
|
}
|
|
else if (currentsprite != -1 && validateSprite())
|
|
{
|
|
sprite[currentsprite].cstat &= ~sc.Number;
|
|
}
|
|
}
|
|
}
|
|
else if (sc.Compare("setflags"))
|
|
{
|
|
if (sc.CheckNumber())
|
|
{
|
|
if (currentwall != -1 && validateWall())
|
|
{
|
|
wall[currentwall].cstat |= sc.Number;
|
|
}
|
|
else if (currentsprite != -1 && validateSprite())
|
|
{
|
|
sprite[currentsprite].cstat |= sc.Number;
|
|
}
|
|
}
|
|
}
|
|
else if (sc.Compare("lotag"))
|
|
{
|
|
if (sc.CheckNumber())
|
|
{
|
|
if (currentwall != -1 && validateWall())
|
|
{
|
|
wall[currentwall].lotag = sc.Number;
|
|
}
|
|
else if (currentsprite != -1 && validateSprite())
|
|
{
|
|
sprite[currentsprite].lotag = sc.Number;
|
|
}
|
|
}
|
|
}
|
|
|
|
else if (sc.Compare("angleoff") || sc.Compare("angoff"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].angoff = (int16_t)sc.Number;
|
|
}
|
|
else if (sc.Compare("notmd") || sc.Compare("notmd2") || sc.Compare("notmd3"))
|
|
{
|
|
if (validateSprite())
|
|
spriteext[currentsprite].flags |= SPREXT_NOTMD;
|
|
}
|
|
else if (sc.Compare("nomdanim") || sc.Compare("nomd2anim") || sc.Compare("nomd3anim"))
|
|
{
|
|
if (validateSprite())
|
|
spriteext[currentsprite].flags |= SPREXT_NOMDANIM;
|
|
}
|
|
else if (sc.Compare("pitch"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].pitch = (int16_t)sc.Number;
|
|
}
|
|
else if (sc.Compare("roll"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].roll = (int16_t)sc.Number;
|
|
}
|
|
else if (sc.Compare("mdxoff") || sc.Compare("mdpivxoff") || sc.Compare("mdpivotxoff"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].pivot_offset.x = sc.Number;
|
|
}
|
|
else if (sc.Compare("mdyoff") || sc.Compare("mdpivyoff") || sc.Compare("mdpivotyoff"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].pivot_offset.y = sc.Number;
|
|
}
|
|
else if (sc.Compare("mdzoff") || sc.Compare("mdpivzoff") || sc.Compare("mdpivotzoff"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].pivot_offset.z = sc.Number;
|
|
}
|
|
else if (sc.Compare("mdposxoff") || sc.Compare("mdpositionxoff"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].position_offset.x = sc.Number;
|
|
}
|
|
else if (sc.Compare("mdposyoff") || sc.Compare("mdpositionyoff"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].position_offset.x = sc.Number;
|
|
}
|
|
else if (sc.Compare("mdposzoff") || sc.Compare("mdpositionzoff"))
|
|
{
|
|
if (sc.CheckNumber() && validateSprite())
|
|
spriteext[currentsprite].position_offset.x = sc.Number;
|
|
}
|
|
else if (sc.Compare("away1"))
|
|
{
|
|
if (validateSprite())
|
|
spriteext[currentsprite].flags |= SPREXT_AWAY1;
|
|
}
|
|
else if (sc.Compare("away2"))
|
|
{
|
|
if (validateSprite())
|
|
spriteext[currentsprite].flags |= SPREXT_AWAY2;
|
|
}
|
|
else if (sc.Compare("mhkreset"))
|
|
{
|
|
if (validateSprite())
|
|
{
|
|
auto& sx = spriteext[currentsprite];
|
|
sx.angoff = 0;
|
|
sx.flags &= ~(SPREXT_NOTMD | SPREXT_NOMDANIM | SPREXT_AWAY1 | SPREXT_AWAY2);
|
|
sx.pitch = 0;
|
|
sx.roll = 0;
|
|
sx.pivot_offset = {};
|
|
sx.position_offset = {};
|
|
}
|
|
}
|
|
else if (sc.Compare("light"))
|
|
{
|
|
// skip over it - once lights are working this should be reactivated. Assignments were kept as documentation.
|
|
sc.MustGetNumber();
|
|
//light.sector= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.x= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.y= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.z= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.range= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.color[0]= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.color[1]= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.color[2]= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.radius= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.faderadius= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.angle= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.horiz= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.minshade= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.maxshade= sc.Number;
|
|
sc.MustGetNumber();
|
|
//light.priority= sc.Number;
|
|
sc.MustGetString();
|
|
//light.tilenum= sc.Number;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void G_LoadMapHack(const char* filename, const unsigned char* md4)
|
|
{
|
|
hw_ClearSplitSector();
|
|
|
|
for (auto& p : blockingpairs) p.Clear();
|
|
FString internal = "engine/compatibility/";
|
|
for (int j = 0; j < 16; ++j)
|
|
{
|
|
internal.AppendFormat("%02x", md4[j]);
|
|
}
|
|
LoadMapHack(internal + ".mhk");
|
|
FString hack = StripExtension(filename) + ".mhk";
|
|
|
|
if (LoadMapHack(hack))
|
|
{
|
|
for (auto& mhk : usermaphacks)
|
|
{
|
|
if (!memcmp(md4, mhk.md4, 16))
|
|
{
|
|
LoadMapHack(mhk.mhkfile);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Map hacks use MD4 instead of MD5. Oh, well...
|
|
CCMD(md4sum)
|
|
{
|
|
if (argv.argc() < 2)
|
|
{
|
|
Printf("Usage: md4sum <file> ...\n");
|
|
}
|
|
for (int i = 1; i < argv.argc(); ++i)
|
|
{
|
|
FileReader fr = fileSystem.OpenFileReader(argv[i]);
|
|
if (!fr.isOpen())
|
|
{
|
|
Printf("%s: %s\n", argv[i], strerror(errno));
|
|
}
|
|
else
|
|
{
|
|
auto data = fr.Read();
|
|
uint8_t digest[16];
|
|
md4once(data.Data(), data.Size(), digest);
|
|
for (int j = 0; j < 16; ++j)
|
|
{
|
|
Printf("%02x", digest[j]);
|
|
}
|
|
Printf(" //*%s\n", argv[i]);
|
|
}
|
|
}
|
|
}
|
|
|