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# Conflicts: # GNUmakefile # platform/Windows/eduke32.sln # platform/Windows/props/build_common.props # source/audiolib/include/music.h # source/blood/src/blood.cpp # source/blood/src/gui.cpp # source/blood/src/mapedit.cpp # source/blood/src/sound.cpp # source/build/include/vfs.h # source/build/src/vfs.cpp
75 lines
2 KiB
C
75 lines
2 KiB
C
/*
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Copyright (C) 1994-1995 Apogee Software, Ltd.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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/**********************************************************************
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module: MUSIC.H
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author: James R. Dose
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date: March 25, 1994
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Public header for MUSIC.C
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(c) Copyright 1994 James R. Dose. All Rights Reserved.
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**********************************************************************/
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#ifndef __MUSIC_H
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#define __MUSIC_H
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#include "compat.h"
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extern int MUSIC_ErrorCode;
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enum MUSIC_ERRORS
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{
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MUSIC_Warning = -2,
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MUSIC_Error = -1,
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MUSIC_Ok = 0,
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MUSIC_MidiError,
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};
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typedef struct
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{
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uint32_t tickposition;
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uint32_t milliseconds;
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uint32_t measure;
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uint32_t beat;
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uint32_t tick;
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} songposition;
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#define MUSIC_LoopSong ( 1 == 1 )
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#define MUSIC_PlayOnce ( !MUSIC_LoopSong )
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#define MUSIC_SetErrorCode(status) MUSIC_ErrorCode = (status);
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extern const char *MUSIC_ErrorString(int ErrorNumber);
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int MUSIC_Init(int SoundCard);
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int MUSIC_Shutdown(void);
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int MIDI_GetDevice(void);
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void MUSIC_SetVolume(int volume);
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int MUSIC_GetVolume(void);
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void MUSIC_SetLoopFlag(int loopflag);
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void MUSIC_Continue(void);
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void MUSIC_Pause(void);
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int MUSIC_StopSong(void);
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int MUSIC_PlaySong(char *song, int songsize, int loopflag, const char *fn = nullptr);
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void MUSIC_Update(void);
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#endif
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