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https://github.com/ZDoom/raze-gles.git
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212 lines
6 KiB
C
212 lines
6 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#define TICSPERFRAME 3
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// #define VULGARITY
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char *defsfilename = "duke3d.def";
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extern char keystatus[];
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extern short defaultspritecstat;
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extern int posx, posy, posz, horiz, qsetmode;
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extern short ang, cursectnum;
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extern short ceilingheinum, floorheinum;
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extern char names[MAXTILES][25];
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extern int ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;
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extern int zmode, kensplayerheight, zlock;
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extern short editstatus, searchit;
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extern int searchx, searchy, osearchx, osearchy; //search input
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extern short searchsector, searchwall, searchstat; //search output
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extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
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extern unsigned char temppal, tempvis, tempxrepeat, tempyrepeat, somethingintab;
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extern signed char tempshade;
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#define AVERAGEFRAMES 128
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#define COLOR_RED 248
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#define COLOR_WHITE 31
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static int ototalclock = 0, clockval[AVERAGEFRAMES], clockcnt = 0;
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#define NUMOPTIONS 9
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char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
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unsigned char keys[NUMBUILDKEYS] =
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{
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0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
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0x1e,0x2c,0xd1,0xc9,0x47,0x49,
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0x9c,0x1c,0xd,0xc,0xf,0x29
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};
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int nextvoxid = 0;
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extern int whitecol;
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extern char vgapal16[4*256];
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extern void AutoAlignWalls(int nWall0, int ply);
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extern char changechar(char dachar, int dadir, char smooshyalign, char boundcheck);
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extern void updatenumsprites(void);
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extern int lastpm16time, synctics;
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extern int halfxdim16, midydim16, zoom;
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extern void fixrepeats(short i);
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char autospritehelp=0,autosecthelp=0;
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short MinRate=24, MinD=3;
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int xoldtimerhandler, lastmessagetime=-1;
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char tempbuf[1024]; //1024
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int numsprite[MAXSPRITES];
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int multisprite[MAXSPRITES];
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char lo[32];
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char levelname[255];
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short curwall=0,curwallnum=0;
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short cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0;
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short search_lotag=0,search_hitag=0;
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char wallsprite=0;
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char helpon=0;
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//static char onwater=0;
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unsigned char onnames=4, usedcount=1;
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short cursprite;
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int mousxplc, mousyplc, ppointhighlight;
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int counter=0;
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unsigned char nosprites=0,purpleon=0,skill=4;
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unsigned char framerateon=1,shadepreview=0,sidemode=0;
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int autosave=180;
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extern int vel, svel, hvel, angvel;
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int xvel, yvel, timoff;
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static void SearchSectorsForward();
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static void SearchSectorsBackward();
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static inline void SpriteName(short spritenum, char *lo2);
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static void PrintStatus(char *string,int num,char x,char y,char color);
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static inline void SetBOSS1Palette();
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static inline void SetSLIMEPalette();
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static inline void SetWATERPalette();
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static inline void SetGAMEPalette();
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extern short grid;
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static void EditSpriteData(short spritenum);
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static void EditWallData(short wallnum);
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static void EditSectorData(short sectnum);
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static void FuncMenu(void);
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char GAMEpalette[768];
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char WATERpalette[768];
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char SLIMEpalette[768];
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char TITLEpalette[768];
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char REALMSpalette[768];
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char BOSS1palette[768];
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char num_tables;
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int updownunits=1024;
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extern short highlightsector[MAXSECTORS], highlightsectorcnt;
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extern short highlight[MAXWALLS];
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extern short pointhighlight, linehighlight, highlightcnt;
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extern short asksave;
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char getmessage[162], getmessageleng;
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int getmessagetimeoff, charsperline;
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extern int startposx, startposy, startposz;
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extern short startang, startsectnum;
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int autosavetimer;
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extern int numsprites;
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extern int showfirstwall;
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extern char spritecol2d[MAXTILES][2];
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extern char custom2dcolors;
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extern char mlook;
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int intro=0;
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extern int ydim16, halfxdim16, midydim16, zoom;
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extern intptr_t frameplace;
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extern char pow2char[8];
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static int acurpalette=0;
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extern void showsectordata(short sectnum);
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extern void showwalldata(short wallnum);
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extern void showspritedata(short spritenum);
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extern int checksectorpointer(short i, short sectnum);
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extern double msens;
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void ContextHelp(short spritenum);
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void ResetKeys();
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extern void fixspritesectors(void);
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#define KEY_PRESSED(sc) KB_KeyPressed((sc))
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// This table defines the various zoom levels, the numbers being the pixel width
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// and height of the sprite when plotted on the screen. Probably zooms in too far
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// for some, but I'm a blind old git :-(
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#define FUCKING_GOOD_EYESIGHT 16
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static const int ZoomToThumbSize[] =
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{
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FUCKING_GOOD_EYESIGHT, 32, 64, 128, 192, 256, 384, 512
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} ;
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#define NUM_ZOOMS (sizeof(ZoomToThumbSize)/sizeof(ZoomToThumbSize[0]))
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#define INITIAL_ZOOM 2
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typedef struct
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{
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int *pIds ; // ptr to list of tile Ids
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int nIds ; // num of tile ids
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char *szText ; // description to present to user.
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char key1 ; // key1 and key2 are two alternative keypresses used to
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char key2 ; // select tile set. Bodge to do eary upper/lower case handling
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char color1; // 2d sprite color 1
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char color2; // 2d sprite color 2
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} TileGroup;
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#define MAX_TILE_GROUPS 32
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#define MAX_TILE_GROUP_ENTRIES 1024
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TileGroup s_TileGroups[MAX_TILE_GROUPS];
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int tilegroupItems;
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int tilegroupActors;
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static unsigned int tile_groups = 0;
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#define FIRST_USER_ART_TILE 3584
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// Some atomic tiles are sprinkled in the V1.3d's area but
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// this is where the main atomic tiles start :-
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#define FIRST_ATOMIC_TILE 4096
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#define FIRST_EXTENDED_TILE 6144
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#define SECOND_EXTENDED_TILE 9216
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extern short localartfreq[MAXTILES];
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extern short localartlookup[MAXTILES], localartlookupnum;
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extern int lockclock;
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extern void clearkeys(void);
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