raze-gles/source
Christoph Oelckers 3163e4a799 - check for invalid tiles being passed to the 2D renderer.
Since mods can actually replace valid tiles with invalid ones, the low level render code needs to check this case.
2021-01-27 23:52:40 +01:00
..
build - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
common - 21:9 improvements 2021-01-17 11:45:12 -05:00
core - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
games - removed bad 'pos' setup in PreDrawStackedWater 2021-01-25 18:07:49 +01:00
glbackend - check for invalid tiles being passed to the 2D renderer. 2021-01-27 23:52:40 +01:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - project cleanup 2021-01-10 20:31:32 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00