raze-gles/polymer/eduke32/source
helixhorned ea0e088da5 Initial checkin of m32-script.
git-svn-id: https://svn.eduke32.com/eduke32@1493 1a8010ca-5511-0410-912e-c29ae57300e0
2009-09-12 23:03:15 +00:00
..
jaudiolib git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0 2009-08-06 10:12:13 +00:00
jmact Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes 2009-09-09 07:19:14 +00:00
misc Fix a couple of minor issues 2009-08-09 05:32:17 +00:00
_functio.h source code rape 2008-11-20 14:06:36 +00:00
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
actors.c Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
anim.c Clean out tree... misc changes 2009-07-24 02:31:34 +00:00
astub.c Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
audiolib_musicstub.c this commit is broken 2009-07-27 05:33:12 +00:00
config.c Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander 2009-07-09 02:29:48 +00:00
config.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
duke3d.h Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
funct.h git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0 2009-08-06 10:12:13 +00:00
function.h source code rape 2008-11-20 14:06:36 +00:00
game.c Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
gamedef.c Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes 2009-09-09 07:19:14 +00:00
gamedef.h Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32) 2009-07-15 01:26:38 +00:00
gamedefs.h git-svn-id: https://svn.eduke32.com/eduke32@1178 1a8010ca-5511-0410-912e-c29ae57300e0 2008-12-10 11:36:53 +00:00
gameexec.c Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes 2009-09-09 07:19:14 +00:00
gamestructures.c fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
gamevars.c Clean out tree... misc changes 2009-07-24 02:31:34 +00:00
global.c Fix a couple of minor issues 2009-08-09 05:32:17 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
grpscan.h ass rape 2009-01-09 09:29:17 +00:00
keys.h Cleanup patch from Hunter_rus 2008-05-16 00:23:33 +00:00
m32def.c Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
m32def.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
m32exec.c Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
m32structures.c Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
m32vars.c Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
macros.h git-svn-id: https://svn.eduke32.com/eduke32@1207 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-13 04:40:56 +00:00
mapster32.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-19 09:39:19 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
midi.c bring back MIDI support for linux plus a few bug fixes 2009-07-28 06:32:58 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
names.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
namesdyn.c new version of astyle 2009-02-19 16:47:54 +00:00
namesdyn.h ass rape 2009-01-09 09:29:17 +00:00
osdcmds.c Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32) 2009-07-15 01:26:38 +00:00
osdcmds.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
osdfuncs.c new version of astyle 2009-02-19 16:47:54 +00:00
osdfuncs.h ass rape 2009-01-09 09:29:17 +00:00
player.c Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
premap.c Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
rts.c Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
savegame.c Fix support for .def defined highres music replacements 2009-07-28 08:28:58 +00:00
sdlmusic.c fixes... mostly sound fuckery 2009-07-31 11:45:29 +00:00
sector.c Couple weeks worth of random bs changes 2009-08-28 23:08:00 +00:00
soundefs.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
sounds.c Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes 2009-09-09 07:19:14 +00:00
sounds.h ass rape 2009-01-09 09:29:17 +00:00
sounds_mapster32.c Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes 2009-09-09 07:19:14 +00:00
sounds_mapster32.h git-svn-id: https://svn.eduke32.com/eduke32@1487 1a8010ca-5511-0410-912e-c29ae57300e0 2009-08-06 10:12:13 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
startwin.game.c fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
startwin.game.h fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
sync.c git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0 2009-04-12 21:52:49 +00:00
winbits.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
wrapper.c git-svn-id: https://svn.eduke32.com/eduke32@1221 1a8010ca-5511-0410-912e-c29ae57300e0 2009-02-02 01:49:14 +00:00