mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 sirlemonhead, Nuke.YKT
|
|
This file is part of PCExhumed.
|
|
PCExhumed is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
See the GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#ifndef __anims_h__
|
|
#define __anims_h__
|
|
|
|
#include "compat.h"
|
|
|
|
struct Anim
|
|
{
|
|
short nSeq;
|
|
short field_2;
|
|
short field_4;
|
|
short nSprite;
|
|
};
|
|
|
|
extern Anim AnimList[];
|
|
extern uint8_t AnimFlags[];
|
|
|
|
void InitAnims();
|
|
void DestroyAnim(int nAnim);
|
|
int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
|
|
short GetAnimSprite(short nAnim);
|
|
|
|
void FuncAnim(int, int, int);
|
|
void BuildExplosion(short nSprite);
|
|
int BuildSplash(int nSprite, int nSector);
|
|
|
|
#endif
|