//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __anims_h__ #define __anims_h__ #include "compat.h" struct Anim { short nSeq; short field_2; short field_4; short nSprite; }; extern Anim AnimList[]; extern uint8_t AnimFlags[]; void InitAnims(); void DestroyAnim(int nAnim); int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag); short GetAnimSprite(short nAnim); void FuncAnim(int, int, int); void BuildExplosion(short nSprite); int BuildSplash(int nSprite, int nSector); #endif