raze-gles/source/build/include
hendricks266 ae47d2f11d New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg"
tint { pal <pal> shadered <0-255> shadegreen <0-255> shadeblue <0-255> }

Make shade apply a tint based on the RGB.
Default values for shade are zero (black).

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6557 1a8010ca-5511-0410-912e-c29ae57300e0
2017-12-12 05:13:58 +00:00
..
msvc The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
a.h inthi_rintf 2017-07-22 04:00:30 +00:00
animvpx.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
baselayer.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
build.h New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg" 2017-12-12 05:13:58 +00:00
buildtypes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
cache1d.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
clip.h Fix an extern "C" that was collateral damage in the last push. Fixes Lunatic build. DONT_BUILD. 2017-06-07 05:13:54 +00:00
colmatch.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
common.h Improve what build information we print to the log at startup. New feature: compilers, their versions, and big-endianness. Removed: C++, as it is now mandatory. 2017-06-05 10:05:22 +00:00
compat.h Change ARRAY_SSIZE macro to return type native_t 2017-12-02 08:45:04 +00:00
crc32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dxdidf.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dxtfilter.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
dynamicgtk.h Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
editor.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
elauxlib.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
elua.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
glbuild.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
glext.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gtkpixdata_shim.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hash.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
hightile.h New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg" 2017-12-12 05:13:58 +00:00
jwzgles.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jwzglesI.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
kplib.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
libdivide.h Re-port our changes to libdivide.h and add new changes so that it works as we need. 2017-06-14 06:59:50 +00:00
lunatic.h LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
lz4.h Update LZ4 to 1.7.5. 2017-06-14 07:00:08 +00:00
m32script.h Maybe, possibly, unfuck gamearrays. 2017-07-18 20:53:22 +00:00
md4.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdsprite.h Only allocate space for tint flags combinations that require a pre-computed texture to be stored in memory, instead of space for every combination. 2017-06-21 13:46:36 +00:00
miniz.h Yet another round of trailing whitespace. 2017-07-29 20:39:46 +00:00
mmulti.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mutex.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
osd.h Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console. 2017-07-05 05:42:37 +00:00
osxbits.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osxmain.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
palette.h Calculate the perceptual (i.e. "real") max shade in the given tables. 2017-11-29 07:29:30 +00:00
pngwrite.h Drop libpng and zlib in favor of a custom < 100 line .png writer and a drop-in zlib replacement called miniz. 2017-07-18 20:53:00 +00:00
polymer.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
polymost.h Add r_usenewshading 4. 2017-11-29 07:29:33 +00:00
pragmas.h Menus: Clean up MenuRanges. 2017-07-29 20:39:53 +00:00
pragmas_arm.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_ppc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_x86_gcc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
pragmas_x86_msvc.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
print.h Visual Studio apparently still defines __cplusplus as 199711. 2017-06-05 10:05:17 +00:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rawinput.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h OSD (console) cleanup 2017-06-27 02:24:14 +00:00
scriptfile.h scriptfile.[cpp|h] cleanups 2017-06-27 02:24:28 +00:00
sdl_inc.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
sdlappicon.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
sdlayer.h Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now. 2017-08-27 10:20:41 +00:00
startwin.editor.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
texcache.h Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name. 2017-06-27 02:24:34 +00:00
tracker.hpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tracker_operator.hpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tracker_operators.hpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
wiibits.h Makefile: Mess with Wii stuff to fix a majority of its make invocation circumstances. 2017-08-06 13:44:44 +00:00
winbits.h Address issue where timers will no longer update after several hours of runtime 2017-12-09 02:56:12 +00:00
windows_inc.h Eliminate the windows_inc.h include from compat.h by special-casing UNREFERENCED_PARAMETER in a different way. 2017-02-25 08:15:13 +00:00
winlayer.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
xxhash.h Update xxHash to 0.6.2. 2017-06-14 07:00:02 +00:00