raze-gles/source/core/2d
Christoph Oelckers 2f672da7ba - the basics for creating font objects for the in-game bitmap fonts.
Definitions were added to RedNukem frontend for testing, not used yet.
2020-05-25 17:01:56 +02:00
..
drawparms.h - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
screentext.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
screentext.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
v_2ddrawer.cpp - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
v_2ddrawer.h - fixed compilation. 2020-05-24 16:56:16 +02:00
v_draw.cpp - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
v_draw.h - cleanup 2020-05-24 16:42:36 +02:00
v_drawtext.cpp - the basics for creating font objects for the in-game bitmap fonts. 2020-05-25 17:01:56 +02:00
v_text.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00