..
Apple
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
build
Classic: don't attempt drawing sprites with (cstat&48) == 48 that aren't voxels.
2012-06-07 17:37:57 +00:00
eobj
Importing source for great justice
2006-04-13 20:47:06 +00:00
eobj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
installer
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
obj
Importing source for great justice
2006-04-13 20:47:06 +00:00
obj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
psd
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
rsrc
cosmetic:
2012-02-25 02:57:25 +00:00
samples
Add samples/aspect.map for calibrating aspect-related settings and testing.
2012-04-09 19:22:15 +00:00
source
Fix MSVC build error caused by the use of a C99 feature (that should have been added to the compiler about 13 years ago)
2012-06-07 02:59:24 +00:00
Wii
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
Windows
Fix building ebacktrace1.dll with versions of binutils/libbfd after 2.20.51-1. This removes the need to link and depend on libintl (for now).
2012-03-05 07:25:55 +00:00
backtrace.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
buildlic.txt
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
ChangeLog
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
ChangeLog.html
Update repo to 1.4.0 beta 2
2006-07-18 21:08:38 +00:00
eduke32.sln
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
eduke32.vcproj
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
eduke32.vcxproj
Add xdelta3 source and headers to VS2010 project
2012-05-18 00:07:40 +00:00
eduke32.vcxproj.filters
Add xdelta3 source and headers to VS2010 project
2012-05-18 00:07:40 +00:00
eduke32.vcxproj.user
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
libiconv2.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
libintl3.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
m32help.hlp
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
2011-03-23 17:41:01 +00:00
MakeDistributions
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
Makefile
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
Makefile.common
For me (helixhorned), do SDL_WarpMouse even in debugging builds again.
2012-06-01 20:09:27 +00:00
Makefile.deps
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
Makefile.msvc
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
nedmalloc.dll
Rebuild nedmalloc.dll using newest git sources
2012-02-19 04:07:14 +00:00
osxbuild.sh
osxbuild.sh: more options and designation of presets
2012-03-26 05:07:42 +00:00
SEHELP.HLP
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
STHELP.HLP
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
tiles.cfg
move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
2011-07-28 21:12:02 +00:00
wiibuild.bat
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00