raze-gles/source/core/textures
Christoph Oelckers 2c5737795f - animation fix. 2020-05-24 14:23:39 +02:00
..
buildtiles.cpp - animation fix. 2020-05-24 14:23:39 +02:00
buildtiles.h - final cleanup of picanm code. 2020-05-24 13:53:27 +02:00
imagehelpers.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
imagehelpers.h - swapped the image source implementations with GZDoom's. 2020-05-23 23:46:44 +02:00
imagetexture.cpp - properly implement texture offsets 2020-05-24 13:26:45 +02:00
skyboxtexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
texture.cpp - added a reverse tile map so that the tile manager can retrieve special info even when a tile texture is passed by object to the render code and not by index. 2020-05-24 10:30:09 +02:00
textureid.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
textures.h - final cleanup of picanm code. 2020-05-24 13:53:27 +02:00