raze-gles/polymer/eduke32/build/include
plagman 386a93c366 This is an attempt to fix r1595.
- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
 - commented code was laying around in the middle of polymer.h
 - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
 - savegame.c using localtime_r, which doesn't exist on Win32.
 - demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
 - this change makes the game run very choppy here.

git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
..
msvc Light stuff 2009-06-06 10:20:00 +00:00
a.h Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander 2009-07-09 02:29:48 +00:00
baselayer.h Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level 2009-10-15 23:08:47 +00:00
build.h More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
cache1d.h Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue 2010-01-16 20:17:33 +00:00
compat.h More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land 2010-01-21 10:02:04 +00:00
crc32.h A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
dxdidf.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
dynamicgtk.h Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
editor.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
glbuild.h Improved mouse aiming for Mapster32 (not yet in action) 2009-07-11 22:20:15 +00:00
glext.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
gtkbits.h ass rape 2009-01-09 09:29:17 +00:00
hightile.h Adds specpower and specfactor definition tokens for textures. 2009-03-28 12:14:37 +00:00
kplib.h ass rape 2009-01-09 09:29:17 +00:00
lzwnew.h ass rape 2009-01-09 09:29:17 +00:00
m32script.h Fix the build with POLYMER=0 or USE_OPENGL=0. 2009-12-13 01:23:44 +00:00
malloc.c.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
md4.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
mdsprite.h Fix a couple of minor issues 2009-08-09 05:32:17 +00:00
nedmalloc.h Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue 2010-01-16 20:17:33 +00:00
osd.h Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc 2009-04-30 21:09:44 +00:00
osxbits.h Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osxmain.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.h This is an attempt to fix r1595. 2010-01-25 01:11:34 +00:00
polymost.h Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue 2010-01-16 20:17:33 +00:00
pragmas.h Use C versions of divscale##() instead of asm to work around an overflow with drawmapview(), get rid of leftover custom 'int64' type in favor of int64_t, other minor fixes 2009-09-09 07:19:14 +00:00
quicklz.h more semi-tested multiplayer changes and sound callback fix 2010-01-05 21:53:14 +00:00
scriptfile.h ass rape 2009-01-09 09:29:17 +00:00
sdl_inc.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
sdlayer.h MSVC fixes + clean out tree 2009-06-05 20:09:13 +00:00
startwin.editor.h Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
winlayer.h MSVC fixes + clean out tree 2009-06-05 20:09:13 +00:00