raze-gles/source/blood
Christoph Oelckers 2b1284e8fa - reorganized Blood's level structures to not use bitfields.
Only the single bits are still a bitfield,  combined with an int in a union - all other fields are 8, 16 or 32 bit now.
For serialization this is necessary - I have to wonder anyway if the added code to process the bit fields wasn’t even more than the data savings…
2020-10-13 20:23:51 +02:00
..
src - reorganized Blood's level structures to not use bitfields. 2020-10-13 20:23:51 +02:00
CMakeLists.txt - compile all files with script exports in the main project. 2020-10-11 07:40:11 +02:00