mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 04:52:16 +00:00
dc60c7f72e
Due to the blending they are essentially inactive on translucent content and Duke Nukem heavily abuses this.
600 lines
16 KiB
C++
600 lines
16 KiB
C++
/*
|
|
**
|
|
** statistics.cpp
|
|
** Save game statistics to a file
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2010 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
|
|
#include "strnatcmp.h"
|
|
#include "c_dispatch.h"
|
|
#include "m_png.h"
|
|
#include "filesystem.h"
|
|
#include "cmdlib.h"
|
|
#include "stats.h"
|
|
#include "c_cvars.h"
|
|
#include "sc_man.h"
|
|
#include "baselayer.h"
|
|
#include "savegamehelp.h"
|
|
#include "sjson.h"
|
|
|
|
CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR(String, statfile, "demolitionstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
//==========================================================================
|
|
//
|
|
// Global statistics data
|
|
//
|
|
//==========================================================================
|
|
|
|
// This struct is used to track statistics data in game
|
|
struct OneLevel
|
|
{
|
|
int totalkills = 0, killcount = 0;
|
|
int totalsecrets = 0, secretcount = 0;
|
|
int leveltime = 0;
|
|
FString Levelname;
|
|
};
|
|
|
|
// Current game's statistics
|
|
static TArray<OneLevel> LevelData;
|
|
static FString StartEpisode;
|
|
static int StartSkill;
|
|
static FString LevelName;
|
|
|
|
// The statistics for one level
|
|
struct FLevelStatistics
|
|
{
|
|
char info[60];
|
|
short skill;
|
|
short playerclass;
|
|
char name[24];
|
|
int timeneeded;
|
|
};
|
|
|
|
// Statistics for one episode playthrough
|
|
struct FSessionStatistics : public FLevelStatistics
|
|
{
|
|
TArray<FLevelStatistics> levelstats;
|
|
};
|
|
|
|
// Collected statistics for one episode
|
|
struct FStatistics
|
|
{
|
|
TArray<FSessionStatistics> stats;
|
|
FString epi_name;
|
|
FString epi_header;
|
|
};
|
|
|
|
// All statistics ever collected
|
|
static TArray<FStatistics> EpisodeStatistics;
|
|
|
|
//==========================================================================
|
|
//
|
|
// Initializes statistics data from external file
|
|
//
|
|
//==========================================================================
|
|
|
|
static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
|
|
{
|
|
statlist.Clear();
|
|
try
|
|
{
|
|
FScanner sc;
|
|
sc.OpenFile(fn);
|
|
|
|
while (sc.GetString())
|
|
{
|
|
FStatistics &ep_entry = statlist[statlist.Reserve(1)];
|
|
|
|
ep_entry.epi_header = sc.String;
|
|
sc.MustGetString();
|
|
ep_entry.epi_name = sc.String;
|
|
|
|
sc.MustGetStringName("{");
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
|
|
|
|
sc.MustGetString();
|
|
sc.MustGetString();
|
|
strncpy(session.name, sc.String, 24);
|
|
sc.MustGetString();
|
|
strncpy(session.info, sc.String, 60);
|
|
|
|
int h,m,s;
|
|
sc.MustGetString();
|
|
sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
|
|
session.timeneeded= ((((h*60)+m)*60)+s);
|
|
|
|
sc.MustGetNumber();
|
|
session.skill=sc.Number;
|
|
if (sc.CheckString("{"))
|
|
{
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
|
|
|
|
sc.MustGetString();
|
|
strncpy(lstats.name, sc.String, 24);
|
|
sc.MustGetString();
|
|
strncpy(lstats.info, sc.String, 60);
|
|
|
|
int h,m,s;
|
|
sc.MustGetString();
|
|
sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
|
|
lstats.timeneeded= ((((h*60)+m)*60)+s);
|
|
|
|
lstats.skill = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch(std::runtime_error &)
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
// ====================================================================
|
|
//
|
|
// Reads the statistics file
|
|
//
|
|
// ====================================================================
|
|
|
|
void InitStatistics()
|
|
{
|
|
ParseStatistics(statfile, EpisodeStatistics);
|
|
}
|
|
|
|
// ====================================================================
|
|
//
|
|
// Saves the statistics file
|
|
// Sorting helpers.
|
|
//
|
|
// ====================================================================
|
|
|
|
int compare_episode_names(const void *a, const void *b)
|
|
{
|
|
FStatistics *A = (FStatistics*)a;
|
|
FStatistics *B = (FStatistics*)b;
|
|
|
|
return strnatcasecmp(A->epi_header, B->epi_header);
|
|
}
|
|
|
|
int compare_level_names(const void *a, const void *b)
|
|
{
|
|
FLevelStatistics *A = (FLevelStatistics*)a;
|
|
FLevelStatistics *B = (FLevelStatistics*)b;
|
|
|
|
return strnatcasecmp(A->name, B->name);
|
|
}
|
|
|
|
int compare_dates(const void *a, const void *b)
|
|
{
|
|
FLevelStatistics *A = (FLevelStatistics*)a;
|
|
FLevelStatistics *B = (FLevelStatistics*)b;
|
|
char *p;
|
|
|
|
int aday = strtol(A->name, &p, 10);
|
|
int amonth = strtol(p+1, &p, 10);
|
|
int ayear = strtol(p+1, &p, 10);
|
|
int av = aday + 100 * amonth + 2000*ayear;
|
|
|
|
int bday = strtol(B->name, &p, 10);
|
|
int bmonth = strtol(p+1, &p, 10);
|
|
int byear = strtol(p+1, &p, 10);
|
|
int bv = bday + 100 * bmonth + 2000*byear;
|
|
|
|
return av-bv;
|
|
}
|
|
|
|
|
|
// ====================================================================
|
|
//
|
|
// Main save routine
|
|
//
|
|
// ====================================================================
|
|
|
|
inline int hours(int v) { return v / (60*60); }
|
|
inline int minutes(int v) { return (v % (60*60)) / (60); }
|
|
inline int seconds(int v) { return (v % (60)); }
|
|
|
|
static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
|
|
{
|
|
unsigned int j;
|
|
|
|
FileWriter *fw = FileWriter::Open(fn);
|
|
if (fw == nullptr) return;
|
|
|
|
qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
|
|
for(unsigned i=0;i<statlist.Size ();i++)
|
|
{
|
|
FStatistics &ep_stats = statlist[i];
|
|
|
|
qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
|
|
|
|
fw->Printf("%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
|
|
for(j=0;j<ep_stats.stats.Size();j++)
|
|
{
|
|
FSessionStatistics *sst = &ep_stats.stats[j];
|
|
if (sst->info[0]>0)
|
|
{
|
|
fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
|
|
hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
|
|
|
|
TArray<FLevelStatistics> &ls = sst->levelstats;
|
|
if (ls.Size() > 0)
|
|
{
|
|
fw->Printf("\t{\n");
|
|
|
|
qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
|
|
|
|
for(unsigned k=0;k<ls.Size ();k++)
|
|
{
|
|
fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
|
|
hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
|
|
}
|
|
fw->Printf("\t}\n");
|
|
}
|
|
}
|
|
}
|
|
fw->Printf("}\n\n");
|
|
}
|
|
delete fw;
|
|
}
|
|
|
|
|
|
// ====================================================================
|
|
//
|
|
// Gets list for current episode
|
|
//
|
|
// ====================================================================
|
|
static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
|
|
{
|
|
for(unsigned int i=0;i<statlist.Size();i++)
|
|
{
|
|
if (!stricmp(section, statlist[i].epi_header))
|
|
{
|
|
return &statlist[i];
|
|
}
|
|
}
|
|
FStatistics * stats = &statlist[statlist.Reserve(1)];
|
|
stats->epi_header = section;
|
|
stats->epi_name = fullname;
|
|
return stats;
|
|
}
|
|
|
|
// ====================================================================
|
|
//
|
|
// Adds a statistics entry
|
|
//
|
|
// ====================================================================
|
|
static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
|
|
{
|
|
FSessionStatistics s;
|
|
time_t clock;
|
|
struct tm *lt;
|
|
|
|
time (&clock);
|
|
lt = localtime (&clock);
|
|
|
|
if (lt != NULL)
|
|
snprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
|
|
else
|
|
strcpy(s.name,"00.00.0000");
|
|
|
|
s.skill=StartSkill;
|
|
strcpy(s.info, text);
|
|
s.timeneeded=playtime;
|
|
|
|
stats->stats.Push(s);
|
|
return &stats->stats[stats->stats.Size()-1];
|
|
}
|
|
|
|
// ====================================================================
|
|
//
|
|
// Adds a statistics entry
|
|
//
|
|
// ====================================================================
|
|
static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
|
|
{
|
|
FLevelStatistics s;
|
|
time_t clock;
|
|
struct tm *lt;
|
|
|
|
time (&clock);
|
|
lt = localtime (&clock);
|
|
|
|
strcpy(s.name, level);
|
|
strcpy(s.info, text);
|
|
s.timeneeded=playtime;
|
|
es->levelstats.Push(s);
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// STAT_StartNewGame: called when a new game starts. Sets the current episode
|
|
//
|
|
//==========================================================================
|
|
|
|
void STAT_StartNewGame(const char *episode, int skill)
|
|
{
|
|
StartEpisode = episode;
|
|
StartSkill = skill;
|
|
LevelData.Clear();
|
|
LevelName = "";
|
|
}
|
|
|
|
void STAT_NewLevel(const char* mapname)
|
|
{
|
|
LevelName = mapname;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Store the current level's statistics
|
|
//
|
|
//==========================================================================
|
|
|
|
static void StoreLevelStats()
|
|
{
|
|
unsigned int i;
|
|
|
|
for(i=0;i<LevelData.Size();i++)
|
|
{
|
|
if (!LevelData[i].Levelname.CompareNoCase(LevelName)) break;
|
|
}
|
|
if (i==LevelData.Size())
|
|
{
|
|
LevelData.Reserve(1);
|
|
LevelData[i].Levelname = LevelName; // should never happen
|
|
}
|
|
auto stat = gi->getStats();
|
|
LevelData[i].totalkills = stat.tkill;
|
|
LevelData[i].killcount = stat.kill;
|
|
LevelData[i].totalsecrets = stat.tsecret;
|
|
LevelData[i].secretcount = stat.secret;
|
|
LevelData[i].leveltime = stat.timesecnd;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// STAT_ChangeLevel: called when the level changes or the current statistics are
|
|
// requested
|
|
//
|
|
//==========================================================================
|
|
|
|
void STAT_Update(bool endofgame)
|
|
{
|
|
if (*StartEpisode == 0 || *LevelName == 0) return;
|
|
const char* fn = "?";
|
|
// record the current level's stats.
|
|
StoreLevelStats();
|
|
|
|
if (savestatistics == 1 && endofgame)
|
|
{
|
|
if (LevelData.Size() == 0)
|
|
{
|
|
auto lump = fileSystem.FindFile(LevelName);
|
|
if (lump >= 0)
|
|
{
|
|
int file = fileSystem.GetFileContainer(lump);
|
|
fn = fileSystem.GetResourceFileName(file);
|
|
}
|
|
}
|
|
FString section = ExtractFileBase(fn) + "." + LevelData[0].Levelname;
|
|
section.ToUpper();
|
|
FStatistics* sl = GetStatisticsList(EpisodeStatistics, section, StartEpisode);
|
|
|
|
int statvals[] = { 0,0,0,0, 0 };
|
|
FString infostring;
|
|
int validlevels = LevelData.Size();
|
|
for (unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
statvals[0] += LevelData[i].killcount;
|
|
statvals[1] += LevelData[i].totalkills;
|
|
statvals[2] += LevelData[i].secretcount;
|
|
statvals[3] += LevelData[i].totalsecrets;
|
|
statvals[4] += LevelData[i].leveltime;
|
|
}
|
|
|
|
infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
|
|
FSessionStatistics* es = StatisticsEntry(sl, infostring, statvals[4]);
|
|
|
|
for (unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
FString lsection = LevelData[i].Levelname;
|
|
lsection.ToUpper();
|
|
infostring.Format("%4d/%4d, %3d/%3d", LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets);
|
|
LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
|
|
}
|
|
SaveStatistics(statfile, EpisodeStatistics);
|
|
LevelData.Clear();
|
|
StartEpisode = LevelName = "";
|
|
}
|
|
}
|
|
|
|
void STAT_Cancel()
|
|
{
|
|
LevelData.Clear();
|
|
StartEpisode = LevelName = "";
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// saves statistics info to savegames
|
|
//
|
|
//==========================================================================
|
|
|
|
void SaveOneLevel(sjson_context *ctx, sjson_node *lev, OneLevel& l)
|
|
{
|
|
sjson_put_int(ctx, lev, "totalkills", l.totalkills);
|
|
sjson_put_int(ctx, lev, "kills", l.killcount);
|
|
sjson_put_int(ctx, lev, "totalsecrets", l.totalsecrets);
|
|
sjson_put_int(ctx, lev, "secrets", l.secretcount);
|
|
sjson_put_int(ctx, lev, "leveltime", l.leveltime);
|
|
sjson_put_string(ctx, lev, "levelname", l.Levelname);
|
|
}
|
|
|
|
void ReadOneLevel(sjson_node *lev, OneLevel& l)
|
|
{
|
|
|
|
l.totalkills = sjson_get_int(lev, "totalkills", 0);
|
|
l.killcount = sjson_get_int(lev, "kills", 0);
|
|
l.totalsecrets = sjson_get_int(lev, "totalsecrets", 0);
|
|
l.secretcount = sjson_get_int(lev, "secrets", 0);
|
|
l.leveltime = sjson_get_int(lev, "leveltime", 0);
|
|
l.Levelname = sjson_get_string(lev, "levelname", "");
|
|
}
|
|
|
|
void SaveStatistics()
|
|
{
|
|
sjson_context* ctx = sjson_create_context(0, 0, NULL);
|
|
if (!ctx)
|
|
{
|
|
return;
|
|
}
|
|
sjson_node* root = sjson_mkobject(ctx);
|
|
|
|
sjson_put_string(ctx, root, "levelname", LevelName);
|
|
sjson_put_string(ctx, root, "episode", StartEpisode);
|
|
sjson_put_int(ctx, root, "skill", StartSkill);
|
|
|
|
sjson_node* levels = sjson_mkarray(ctx);
|
|
for (auto& lev : LevelData)
|
|
{
|
|
sjson_node* levj = sjson_mkobject(ctx);
|
|
SaveOneLevel(ctx, levj, lev);
|
|
}
|
|
sjson_append_member(ctx, root, "levels", levels);
|
|
|
|
char errmsg[256];
|
|
if (!sjson_check(root, errmsg))
|
|
{
|
|
buildprint(errmsg, "\n");
|
|
sjson_destroy_context(ctx);
|
|
return;
|
|
}
|
|
|
|
char* encoded = sjson_stringify(ctx, root, " ");
|
|
|
|
FileWriter* fil = WriteSavegameChunk("statistics.json");
|
|
if (!fil)
|
|
{
|
|
sjson_destroy_context(ctx);
|
|
return;
|
|
}
|
|
|
|
fil->Write(encoded, strlen(encoded));
|
|
|
|
sjson_free_string(ctx, encoded);
|
|
sjson_destroy_context(ctx);
|
|
return;
|
|
}
|
|
|
|
bool ReadStatistics()
|
|
{
|
|
auto fil = ReadSavegameChunk("statistics.json");
|
|
if (!fil.isOpen())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
auto text = fil.ReadPadded(1);
|
|
fil.Close();
|
|
|
|
if (text.Size() == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
sjson_context* ctx = sjson_create_context(0, 0, NULL);
|
|
sjson_node* root = sjson_decode(ctx, (const char*)text.Data());
|
|
|
|
LevelName = sjson_get_string(root, "levelname", "");
|
|
StartEpisode = sjson_get_string(root, "episode", "");
|
|
StartSkill = sjson_get_int(root, "skill", -1);
|
|
sjson_node* levels = sjson_find_member(root, "levels");
|
|
|
|
if (LevelName.Len() == 0 || StartEpisode.Len() == 0 || StartSkill == -1 || levels == nullptr)
|
|
{
|
|
sjson_destroy_context(ctx);
|
|
return true; // do not error out on this.
|
|
}
|
|
|
|
int numlevels = sjson_child_count(levels);
|
|
LevelData.Resize(numlevels);
|
|
for (auto& lev : LevelData)
|
|
{
|
|
ReadOneLevel(levels, lev);
|
|
}
|
|
sjson_destroy_context(ctx);
|
|
return true;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// show statistics
|
|
//
|
|
//==========================================================================
|
|
|
|
FString GetStatString()
|
|
{
|
|
FString compose;
|
|
for(unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
OneLevel *l = &LevelData[i];
|
|
compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
|
l->Levelname.GetChars(), l->killcount, l->totalkills, l->secretcount, l->totalsecrets,
|
|
l->leveltime/(60), (l->leveltime)%60);
|
|
}
|
|
return compose;
|
|
}
|
|
|
|
CCMD(printstats)
|
|
{
|
|
StoreLevelStats(); // Refresh the current level's results.
|
|
Printf("%s", GetStatString().GetChars());
|
|
}
|
|
|
|
ADD_STAT(statistics)
|
|
{
|
|
StoreLevelStats(); // Refresh the current level's results.
|
|
return GetStatString();
|
|
}
|
|
|