mirror of
https://github.com/ZDoom/raze-gles.git
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1080 lines
31 KiB
C++
1080 lines
31 KiB
C++
/*
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** i_system.cpp
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** Timers, pre-console output, IWAD selection, and misc system routines.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** Copyright (C) 2007-2012 Skulltag Development Team
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** Copyright (C) 2007-2016 Zandronum Development Team
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. Redistributions in any form must be accompanied by information on how to
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** obtain complete source code for the software and any accompanying software
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** that uses the software. The source code must either be included in the
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** distribution or be available for no more than the cost of distribution plus
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** a nominal fee, and must be freely redistributable under reasonable
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** conditions. For an executable file, complete source code means the source
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** code for all modules it contains. It does not include source code for
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** modules or files that typically accompany the major components of the
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** operating system on which the executable file runs.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <process.h>
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#include <time.h>
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#include <map>
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#include <stdarg.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <richedit.h>
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#include <wincrypt.h>
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#include <shlwapi.h>
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#include "hardware.h"
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#include "printf.h"
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#include "version.h"
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#include "i_sound.h"
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#include "resource.h"
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#include "stats.h"
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#include "v_text.h"
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#include "utf8.h"
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#include "i_input.h"
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#include "c_dispatch.h"
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#include "templates.h"
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#include "gameconfigfile.h"
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#include "v_font.h"
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#include "i_system.h"
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#include "bitmap.h"
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#include "cmdlib.h"
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#include "i_interface.h"
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// MACROS ------------------------------------------------------------------
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#ifdef _MSC_VER
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// Turn off "conversion from 'LONG_PTR' to 'LONG', possible loss of data"
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// generated by SetClassLongPtr().
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#pragma warning(disable:4244)
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#endif
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern void LayoutMainWindow(HWND hWnd, HWND pane);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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void DestroyCustomCursor();
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static HCURSOR CreateCompatibleCursor(FBitmap &cursorpic, int leftofs, int topofs);
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static HCURSOR CreateAlphaCursor(FBitmap &cursorpic, int leftofs, int topofs);
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static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP color_mask);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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EXTERN_CVAR (Bool, queryiwad);
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// Used on welcome/IWAD screen.
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EXTERN_CVAR (Bool, disableautoload)
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EXTERN_CVAR (Bool, autoloadlights)
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EXTERN_CVAR (Bool, autoloadbrightmaps)
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EXTERN_CVAR (Int, vid_preferbackend)
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extern HWND Window, ConWindow, GameTitleWindow;
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extern HANDLE StdOut;
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extern bool FancyStdOut;
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extern HINSTANCE g_hInst;
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extern FILE *Logfile;
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extern bool NativeMouse;
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extern bool ConWindowHidden;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (String, queryiwad_key, "shift", CVAR_GLOBALCONFIG|CVAR_ARCHIVE);
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CVAR (Bool, con_debugoutput, false, 0);
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double PerfToSec, PerfToMillisec;
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UINT TimerPeriod;
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int sys_ostype = 0;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static WadStuff *WadList;
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static int NumWads;
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static int DefaultWad;
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static HCURSOR CustomCursor;
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//==========================================================================
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//
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// I_DetectOS
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//
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// Determine which version of Windows the game is running on.
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//
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//==========================================================================
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void I_DetectOS(void)
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{
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OSVERSIONINFOEX info;
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const char *osname;
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
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if (!GetVersionEx((OSVERSIONINFO *)&info))
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{
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// Retry with the older OSVERSIONINFO structure.
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx((OSVERSIONINFO *)&info);
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}
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switch (info.dwPlatformId)
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{
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case VER_PLATFORM_WIN32_NT:
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osname = "NT";
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if (info.dwMajorVersion == 6)
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{
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if (info.dwMinorVersion == 0)
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{
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osname = (info.wProductType == VER_NT_WORKSTATION) ? "Vista" : "Server 2008";
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sys_ostype = 2; // legacy OS
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}
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else if (info.dwMinorVersion == 1)
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{
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osname = (info.wProductType == VER_NT_WORKSTATION) ? "7" : "Server 2008 R2";
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sys_ostype = 2; // supported OS
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}
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else if (info.dwMinorVersion == 2)
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{
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// Starting with Windows 8.1, you need to specify in your manifest
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// the highest version of Windows you support, which will also be the
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// highest version of Windows this function returns.
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osname = (info.wProductType == VER_NT_WORKSTATION) ? "8" : "Server 2012";
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sys_ostype = 2; // supported OS
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}
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else if (info.dwMinorVersion == 3)
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{
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osname = (info.wProductType == VER_NT_WORKSTATION) ? "8.1" : "Server 2012 R2";
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sys_ostype = 2; // supported OS
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}
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else if (info.dwMinorVersion == 4)
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{
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osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (beta)" : "Server 2016 (beta)";
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}
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}
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else if (info.dwMajorVersion == 10)
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{
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osname = (info.wProductType == VER_NT_WORKSTATION) ? "10 (or higher)" : "Server 2016 (or higher)";
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sys_ostype = 3; // modern OS
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}
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break;
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default:
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osname = "Unknown OS";
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break;
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}
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if (!batchrun) Printf ("OS: Windows %s (NT %lu.%lu) Build %lu\n %s\n",
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osname,
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info.dwMajorVersion, info.dwMinorVersion,
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info.dwBuildNumber, info.szCSDVersion);
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}
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//==========================================================================
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//
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// CalculateCPUSpeed
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//
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// Make a decent guess at how much time elapses between TSC steps. This can
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// vary over runtime depending on power management settings, so should not
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// be used anywhere that truely accurate timing actually matters.
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//
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//==========================================================================
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void CalculateCPUSpeed()
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{
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LARGE_INTEGER freq;
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QueryPerformanceFrequency (&freq);
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if (freq.QuadPart != 0)
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{
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LARGE_INTEGER count1, count2;
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cycle_t ClockCalibration;
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DWORD min_diff;
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ClockCalibration.Reset();
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// Count cycles for at least 55 milliseconds.
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// The performance counter may be very low resolution compared to CPU
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// speeds today, so the longer we count, the more accurate our estimate.
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// On the other hand, we don't want to count too long, because we don't
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// want the user to notice us spend time here, since most users will
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// probably never use the performance statistics.
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min_diff = freq.LowPart * 11 / 200;
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// Minimize the chance of task switching during the testing by going very
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// high priority. This is another reason to avoid timing for too long.
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SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
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// Make sure we start timing on a counter boundary.
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QueryPerformanceCounter(&count1);
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do { QueryPerformanceCounter(&count2); } while (count1.QuadPart == count2.QuadPart);
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// Do the timing loop.
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ClockCalibration.Clock();
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do { QueryPerformanceCounter(&count1); } while ((count1.QuadPart - count2.QuadPart) < min_diff);
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ClockCalibration.Unclock();
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SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
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PerfToSec = double(count1.QuadPart - count2.QuadPart) / (double(ClockCalibration.GetRawCounter()) * freq.QuadPart);
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PerfToMillisec = PerfToSec * 1000.0;
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}
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if (!batchrun) Printf ("CPU speed: %.0f MHz\n", 0.001 / PerfToMillisec);
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}
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//==========================================================================
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//
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// I_PrintStr
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//
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// Send output to the list box shown during startup (and hidden during
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// gameplay).
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//
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//==========================================================================
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static void DoPrintStr(const char *cpt, HWND edit, HANDLE StdOut)
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{
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if (edit == nullptr && StdOut == nullptr && !con_debugoutput)
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return;
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wchar_t wbuf[256];
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int bpos = 0;
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CHARRANGE selection;
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CHARRANGE endselection;
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LONG lines_before = 0, lines_after;
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CHARFORMAT format;
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if (edit != NULL)
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{
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// Store the current selection and set it to the end so we can append text.
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SendMessage(edit, EM_EXGETSEL, 0, (LPARAM)&selection);
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endselection.cpMax = endselection.cpMin = GetWindowTextLength(edit);
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SendMessage(edit, EM_EXSETSEL, 0, (LPARAM)&endselection);
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// GetWindowTextLength and EM_EXSETSEL can disagree on where the end of
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// the text is. Find out what EM_EXSETSEL thought it was and use that later.
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SendMessage(edit, EM_EXGETSEL, 0, (LPARAM)&endselection);
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// Remember how many lines there were before we added text.
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lines_before = (LONG)SendMessage(edit, EM_GETLINECOUNT, 0, 0);
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}
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const uint8_t *cptr = (const uint8_t*)cpt;
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auto outputIt = [&]()
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{
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wbuf[bpos] = 0;
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if (edit != nullptr)
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{
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SendMessageW(edit, EM_REPLACESEL, FALSE, (LPARAM)wbuf);
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}
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if (con_debugoutput)
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{
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OutputDebugStringW(wbuf);
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}
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if (StdOut != nullptr)
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{
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// Convert back to UTF-8.
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DWORD bytes_written;
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if (!FancyStdOut)
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{
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FString conout(wbuf);
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WriteFile(StdOut, conout.GetChars(), (DWORD)conout.Len(), &bytes_written, NULL);
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}
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else
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{
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WriteConsoleW(StdOut, wbuf, bpos, &bytes_written, nullptr);
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}
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}
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bpos = 0;
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};
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while (int chr = GetCharFromString(cptr))
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{
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if ((chr == TEXTCOLOR_ESCAPE && bpos != 0) || bpos == 255)
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{
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outputIt();
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}
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if (chr != TEXTCOLOR_ESCAPE)
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{
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if (chr >= 0x1D && chr <= 0x1F)
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{ // The bar characters, most commonly used to indicate map changes
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chr = 0x2550; // Box Drawings Double Horizontal
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}
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wbuf[bpos++] = chr;
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}
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else
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{
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EColorRange range = V_ParseFontColor(cptr, CR_UNTRANSLATED, CR_YELLOW);
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if (range != CR_UNDEFINED)
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{
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// Change the color of future text added to the control.
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PalEntry color = V_LogColorFromColorRange(range);
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if (StdOut != NULL && FancyStdOut)
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{
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// Unfortunately, we are pretty limited here: There are only
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// eight basic colors, and each comes in a dark and a bright
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// variety.
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float h, s, v, r, g, b;
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int attrib = 0;
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RGBtoHSV(color.r / 255.f, color.g / 255.f, color.b / 255.f, &h, &s, &v);
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if (s != 0)
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{ // color
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HSVtoRGB(&r, &g, &b, h, 1, 1);
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if (r == 1) attrib = FOREGROUND_RED;
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if (g == 1) attrib |= FOREGROUND_GREEN;
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if (b == 1) attrib |= FOREGROUND_BLUE;
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if (v > 0.6) attrib |= FOREGROUND_INTENSITY;
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}
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else
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{ // gray
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if (v < 0.33) attrib = FOREGROUND_INTENSITY;
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else if (v < 0.90) attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
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else attrib = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
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}
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SetConsoleTextAttribute(StdOut, (WORD)attrib);
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}
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if (edit != NULL)
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{
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// GDI uses BGR colors, but color is RGB, so swap the R and the B.
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std::swap(color.r, color.b);
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// Change the color.
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format.cbSize = sizeof(format);
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format.dwMask = CFM_COLOR;
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format.dwEffects = 0;
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format.crTextColor = color;
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SendMessage(edit, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format);
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}
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}
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}
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}
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if (bpos != 0)
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{
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outputIt();
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}
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if (edit != NULL)
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{
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// If the old selection was at the end of the text, keep it at the end and
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// scroll. Don't scroll if the selection is anywhere else.
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if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax)
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{
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selection.cpMax = selection.cpMin = GetWindowTextLength (edit);
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lines_after = (LONG)SendMessage(edit, EM_GETLINECOUNT, 0, 0);
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if (lines_after > lines_before)
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{
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SendMessage(edit, EM_LINESCROLL, 0, lines_after - lines_before);
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}
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}
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// Restore the previous selection.
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SendMessage(edit, EM_EXSETSEL, 0, (LPARAM)&selection);
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// Give the edit control a chance to redraw itself.
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I_GetEvent();
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}
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if (StdOut != NULL && FancyStdOut)
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{ // Set text back to gray, in case it was changed.
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SetConsoleTextAttribute(StdOut, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
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}
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}
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static TArray<FString> bufferedConsoleStuff;
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void I_PrintStr(const char *cp)
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{
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if (ConWindowHidden)
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{
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bufferedConsoleStuff.Push(cp);
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DoPrintStr(cp, NULL, StdOut);
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}
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else
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{
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DoPrintStr(cp, ConWindow, StdOut);
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}
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}
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void I_FlushBufferedConsoleStuff()
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{
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for (unsigned i = 0; i < bufferedConsoleStuff.Size(); i++)
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{
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DoPrintStr(bufferedConsoleStuff[i], ConWindow, NULL);
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}
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bufferedConsoleStuff.Clear();
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}
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//==========================================================================
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//
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// SetQueryIWAD
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//
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// The user had the "Don't ask again" box checked when they closed the
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// IWAD selection dialog.
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//
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//==========================================================================
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static void SetQueryIWad(HWND dialog)
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{
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HWND checkbox = GetDlgItem(dialog, IDC_DONTASKIWAD);
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int state = (int)SendMessage(checkbox, BM_GETCHECK, 0, 0);
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bool query = (state != BST_CHECKED);
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if (!query && queryiwad)
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{
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MessageBoxA(dialog,
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"You have chosen not to show this dialog box in the future.\n"
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"If you wish to see it again, hold down SHIFT while starting " GAMENAME ".",
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"Don't ask me this again",
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MB_OK | MB_ICONINFORMATION);
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}
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queryiwad = query;
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}
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//==========================================================================
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//
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// IWADBoxCallback
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//
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// Dialog proc for the IWAD selector.
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//
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//==========================================================================
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BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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HWND ctrl;
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int i;
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switch (message)
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{
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case WM_INITDIALOG:
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// Add our program name to the window title
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{
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WCHAR label[256];
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FString newlabel;
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GetWindowTextW(hDlg, label, countof(label));
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FString alabel(label);
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newlabel.Format(GAMENAME " %s: %s", GetVersionString(), alabel.GetChars());
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auto wlabel = newlabel.WideString();
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SetWindowTextW(hDlg, wlabel.c_str());
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}
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// [SP] Upstreamed from Zandronum
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char szString[256];
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// Check the current video settings.
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//SendDlgItemMessage( hDlg, vid_renderer ? IDC_WELCOME_OPENGL : IDC_WELCOME_SOFTWARE, BM_SETCHECK, BST_CHECKED, 0 );
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SendDlgItemMessage( hDlg, IDC_WELCOME_FULLSCREEN, BM_SETCHECK, vid_fullscreen ? BST_CHECKED : BST_UNCHECKED, 0 );
|
|
switch (vid_preferbackend)
|
|
{
|
|
case 1:
|
|
SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN2, BM_SETCHECK, BST_CHECKED, 0 );
|
|
break;
|
|
case 2:
|
|
SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN3, BM_SETCHECK, BST_CHECKED, 0 );
|
|
break;
|
|
default:
|
|
SendDlgItemMessage( hDlg, IDC_WELCOME_VULKAN1, BM_SETCHECK, BST_CHECKED, 0 );
|
|
break;
|
|
}
|
|
|
|
|
|
// [SP] This is our's
|
|
SendDlgItemMessage( hDlg, IDC_WELCOME_NOAUTOLOAD, BM_SETCHECK, disableautoload ? BST_CHECKED : BST_UNCHECKED, 0 );
|
|
SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_SETCHECK, autoloadlights ? BST_CHECKED : BST_UNCHECKED, 0 );
|
|
SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_SETCHECK, autoloadbrightmaps ? BST_CHECKED : BST_UNCHECKED, 0 );
|
|
|
|
// Set up our version string.
|
|
sprintf(szString, "Version %s.", GetVersionString());
|
|
SetDlgItemTextA (hDlg, IDC_WELCOME_VERSION, szString);
|
|
|
|
// Populate the list with all the IWADs found
|
|
ctrl = GetDlgItem(hDlg, IDC_IWADLIST);
|
|
for (i = 0; i < NumWads; i++)
|
|
{
|
|
const char *filepart = strrchr(WadList[i].Path, '/');
|
|
if (filepart == NULL)
|
|
filepart = WadList[i].Path;
|
|
else
|
|
filepart++;
|
|
|
|
FString work;
|
|
if (*filepart) work.Format("%s (%s)", WadList[i].Name.GetChars(), filepart);
|
|
else work = WadList[i].Name.GetChars();
|
|
std::wstring wide = work.WideString();
|
|
SendMessage(ctrl, LB_ADDSTRING, 0, (LPARAM)wide.c_str());
|
|
SendMessage(ctrl, LB_SETITEMDATA, i, (LPARAM)i);
|
|
}
|
|
SendMessage(ctrl, LB_SETCURSEL, DefaultWad, 0);
|
|
SetFocus(ctrl);
|
|
// Set the state of the "Don't ask me again" checkbox
|
|
ctrl = GetDlgItem(hDlg, IDC_DONTASKIWAD);
|
|
SendMessage(ctrl, BM_SETCHECK, queryiwad ? BST_UNCHECKED : BST_CHECKED, 0);
|
|
// Make sure the dialog is in front. If SHIFT was pressed to force it visible,
|
|
// then the other window will normally be on top.
|
|
SetForegroundWindow(hDlg);
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
if (LOWORD(wParam) == IDCANCEL)
|
|
{
|
|
EndDialog (hDlg, -1);
|
|
}
|
|
else if (LOWORD(wParam) == IDOK ||
|
|
(LOWORD(wParam) == IDC_IWADLIST && HIWORD(wParam) == LBN_DBLCLK))
|
|
{
|
|
SetQueryIWad(hDlg);
|
|
// [SP] Upstreamed from Zandronum
|
|
vid_fullscreen = SendDlgItemMessage( hDlg, IDC_WELCOME_FULLSCREEN, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
|
|
if (SendDlgItemMessage(hDlg, IDC_WELCOME_VULKAN3, BM_GETCHECK, 0, 0) == BST_CHECKED)
|
|
vid_preferbackend = 2;
|
|
else if (SendDlgItemMessage(hDlg, IDC_WELCOME_VULKAN2, BM_GETCHECK, 0, 0) == BST_CHECKED)
|
|
vid_preferbackend = 1;
|
|
else if (SendDlgItemMessage(hDlg, IDC_WELCOME_VULKAN1, BM_GETCHECK, 0, 0) == BST_CHECKED)
|
|
vid_preferbackend = 0;
|
|
|
|
// [SP] This is our's.
|
|
disableautoload = SendDlgItemMessage( hDlg, IDC_WELCOME_NOAUTOLOAD, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
|
|
autoloadlights = SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
|
|
autoloadbrightmaps = SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
|
|
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
|
|
EndDialog(hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_PickIWad
|
|
//
|
|
// Open a dialog to pick the IWAD, if there is more than one found.
|
|
//
|
|
//==========================================================================
|
|
|
|
int I_PickIWad(WadStuff *wads, int numwads, bool showwin, int defaultiwad)
|
|
{
|
|
int vkey;
|
|
|
|
if (stricmp(queryiwad_key, "shift") == 0)
|
|
{
|
|
vkey = VK_SHIFT;
|
|
}
|
|
else if (stricmp(queryiwad_key, "control") == 0 || stricmp (queryiwad_key, "ctrl") == 0)
|
|
{
|
|
vkey = VK_CONTROL;
|
|
}
|
|
else
|
|
{
|
|
vkey = 0;
|
|
}
|
|
if (showwin || (vkey != 0 && GetAsyncKeyState(vkey)))
|
|
{
|
|
WadList = wads;
|
|
NumWads = numwads;
|
|
DefaultWad = defaultiwad;
|
|
|
|
return (int)DialogBox(g_hInst, MAKEINTRESOURCE(IDD_IWADDIALOG),
|
|
(HWND)Window, (DLGPROC)IWADBoxCallback);
|
|
}
|
|
return defaultiwad;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_SetCursor
|
|
//
|
|
// Returns true if the cursor was successfully changed.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool I_SetCursor(FGameTexture *cursorpic)
|
|
{
|
|
HCURSOR cursor;
|
|
|
|
if (cursorpic != NULL && cursorpic->isValid())
|
|
{
|
|
auto image = cursorpic->GetTexture()->GetBgraBitmap(nullptr);
|
|
// Must be no larger than 32x32. (is this still necessary?
|
|
if (image.GetWidth() > 32 || image.GetHeight() > 32)
|
|
{
|
|
return false;
|
|
}
|
|
// Fixme: This should get a raw image, not a texture. (Once raw images get implemented.)
|
|
int lo = cursorpic->GetTexelLeftOffset();
|
|
int to = cursorpic->GetTexelTopOffset();
|
|
|
|
cursor = CreateAlphaCursor(image, lo, to);
|
|
if (cursor == NULL)
|
|
{
|
|
cursor = CreateCompatibleCursor(image, lo, to);
|
|
}
|
|
if (cursor == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
// Replace the existing cursor with the new one.
|
|
DestroyCustomCursor();
|
|
CustomCursor = cursor;
|
|
}
|
|
else
|
|
{
|
|
DestroyCustomCursor();
|
|
cursor = LoadCursor(NULL, IDC_ARROW);
|
|
}
|
|
SetClassLongPtr(Window, GCLP_HCURSOR, (LONG_PTR)cursor);
|
|
if (NativeMouse)
|
|
{
|
|
POINT pt;
|
|
RECT client;
|
|
|
|
// If the mouse pointer is within the window's client rect, set it now.
|
|
if (GetCursorPos(&pt) && GetClientRect(Window, &client) &&
|
|
ClientToScreen(Window, (LPPOINT)&client.left) &&
|
|
ClientToScreen(Window, (LPPOINT)&client.right))
|
|
{
|
|
if (pt.x >= client.left && pt.x < client.right &&
|
|
pt.y >= client.top && pt.y < client.bottom)
|
|
{
|
|
SetCursor(cursor);
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CreateCompatibleCursor
|
|
//
|
|
// Creates a cursor with a 1-bit alpha channel.
|
|
//
|
|
//==========================================================================
|
|
|
|
static HCURSOR CreateCompatibleCursor(FBitmap &bmp, int leftofs, int topofs)
|
|
{
|
|
int picwidth = bmp.GetWidth();
|
|
int picheight = bmp.GetHeight();
|
|
|
|
// Create bitmap masks for the cursor from the texture.
|
|
HDC dc = GetDC(NULL);
|
|
if (dc == NULL)
|
|
{
|
|
return nullptr;
|
|
}
|
|
HDC and_mask_dc = CreateCompatibleDC(dc);
|
|
HDC xor_mask_dc = CreateCompatibleDC(dc);
|
|
HBITMAP and_mask = CreateCompatibleBitmap(dc, 32, 32);
|
|
HBITMAP xor_mask = CreateCompatibleBitmap(dc, 32, 32);
|
|
ReleaseDC(NULL, dc);
|
|
|
|
SelectObject(and_mask_dc, and_mask);
|
|
SelectObject(xor_mask_dc, xor_mask);
|
|
|
|
// Initialize with an invisible cursor.
|
|
SelectObject(and_mask_dc, GetStockObject(WHITE_PEN));
|
|
SelectObject(and_mask_dc, GetStockObject(WHITE_BRUSH));
|
|
Rectangle(and_mask_dc, 0, 0, 32, 32);
|
|
SelectObject(xor_mask_dc, GetStockObject(BLACK_PEN));
|
|
SelectObject(xor_mask_dc, GetStockObject(BLACK_BRUSH));
|
|
Rectangle(xor_mask_dc, 0, 0, 32, 32);
|
|
|
|
const uint8_t *pixels = bmp.GetPixels();
|
|
|
|
// Copy color data from the source texture to the cursor bitmaps.
|
|
for (int y = 0; y < picheight; ++y)
|
|
{
|
|
for (int x = 0; x < picwidth; ++x)
|
|
{
|
|
const uint8_t *bgra = &pixels[x*4 + y*bmp.GetPitch()];
|
|
if (bgra[3] != 0)
|
|
{
|
|
SetPixelV(and_mask_dc, x, y, RGB(0,0,0));
|
|
SetPixelV(xor_mask_dc, x, y, RGB(bgra[2], bgra[1], bgra[0]));
|
|
}
|
|
}
|
|
}
|
|
DeleteDC(and_mask_dc);
|
|
DeleteDC(xor_mask_dc);
|
|
|
|
// Create the cursor from the bitmaps.
|
|
return CreateBitmapCursor(leftofs, topofs, and_mask, xor_mask);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CreateAlphaCursor
|
|
//
|
|
// Creates a cursor with a full alpha channel.
|
|
//
|
|
//==========================================================================
|
|
|
|
static HCURSOR CreateAlphaCursor(FBitmap &source, int leftofs, int topofs)
|
|
{
|
|
HDC dc;
|
|
BITMAPV5HEADER bi;
|
|
HBITMAP color, mono;
|
|
void *bits;
|
|
|
|
// Find closest integer scale factor for the monitor DPI
|
|
HDC screenDC = GetDC(0);
|
|
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
|
int scale = std::max((dpi + 96 / 2 - 1) / 96, 1);
|
|
ReleaseDC(0, screenDC);
|
|
|
|
memset(&bi, 0, sizeof(bi));
|
|
bi.bV5Size = sizeof(bi);
|
|
bi.bV5Width = 32 * scale;
|
|
bi.bV5Height = 32 * scale;
|
|
bi.bV5Planes = 1;
|
|
bi.bV5BitCount = 32;
|
|
bi.bV5Compression = BI_BITFIELDS;
|
|
bi.bV5RedMask = 0x00FF0000;
|
|
bi.bV5GreenMask = 0x0000FF00;
|
|
bi.bV5BlueMask = 0x000000FF;
|
|
bi.bV5AlphaMask = 0xFF000000;
|
|
|
|
dc = GetDC(NULL);
|
|
if (dc == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Create the DIB section with an alpha channel.
|
|
color = CreateDIBSection(dc, (BITMAPINFO *)&bi, DIB_RGB_COLORS, &bits, NULL, 0);
|
|
ReleaseDC(NULL, dc);
|
|
|
|
if (color == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Create an empty mask bitmap, since CreateIconIndirect requires this.
|
|
mono = CreateBitmap(32 * scale, 32 * scale, 1, 1, NULL);
|
|
if (mono == NULL)
|
|
{
|
|
DeleteObject(color);
|
|
return NULL;
|
|
}
|
|
|
|
// Copy cursor to the color bitmap. Note that GDI bitmaps are upside down compared
|
|
// to normal conventions, so we create the FBitmap pointing at the last row and use
|
|
// a negative pitch so that Blit will use GDI's orientation.
|
|
if (scale == 1)
|
|
{
|
|
FBitmap bmp((uint8_t *)bits + 31 * 32 * 4, -32 * 4, 32, 32);
|
|
bmp.Blit(0, 0, source);
|
|
}
|
|
else
|
|
{
|
|
TArray<uint32_t> unscaled;
|
|
unscaled.Resize(32 * 32);
|
|
for (int i = 0; i < 32 * 32; i++) unscaled[i] = 0;
|
|
FBitmap bmp((uint8_t *)&unscaled[0] + 31 * 32 * 4, -32 * 4, 32, 32);
|
|
bmp.Blit(0, 0, source);
|
|
uint32_t *scaled = (uint32_t*)bits;
|
|
for (int y = 0; y < 32 * scale; y++)
|
|
{
|
|
for (int x = 0; x < 32 * scale; x++)
|
|
{
|
|
scaled[x + y * 32 * scale] = unscaled[x / scale + y / scale * 32];
|
|
}
|
|
}
|
|
}
|
|
|
|
return CreateBitmapCursor(leftofs * scale, topofs * scale, mono, color);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CreateBitmapCursor
|
|
//
|
|
// Create the cursor from the bitmaps. Deletes the bitmaps before returning.
|
|
//
|
|
//==========================================================================
|
|
|
|
static HCURSOR CreateBitmapCursor(int xhot, int yhot, HBITMAP and_mask, HBITMAP color_mask)
|
|
{
|
|
ICONINFO iconinfo =
|
|
{
|
|
FALSE, // fIcon
|
|
(DWORD)xhot, // xHotspot
|
|
(DWORD)yhot, // yHotspot
|
|
and_mask, // hbmMask
|
|
color_mask // hbmColor
|
|
};
|
|
HCURSOR cursor = CreateIconIndirect(&iconinfo);
|
|
|
|
// Delete the bitmaps.
|
|
DeleteObject(and_mask);
|
|
DeleteObject(color_mask);
|
|
|
|
return cursor;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// DestroyCustomCursor
|
|
//
|
|
//==========================================================================
|
|
|
|
void DestroyCustomCursor()
|
|
{
|
|
if (CustomCursor != NULL)
|
|
{
|
|
DestroyCursor(CustomCursor);
|
|
CustomCursor = NULL;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_WriteIniFailed
|
|
//
|
|
// Display a message when the config failed to save.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool I_WriteIniFailed()
|
|
{
|
|
char *lpMsgBuf;
|
|
FString errortext;
|
|
|
|
FormatMessageA (FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL,
|
|
GetLastError(),
|
|
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
|
(LPSTR)&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf);
|
|
LocalFree (lpMsgBuf);
|
|
return MessageBoxA(Window, errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_MakeRNGSeed
|
|
//
|
|
// Returns a 32-bit random seed, preferably one with lots of entropy.
|
|
//
|
|
//==========================================================================
|
|
|
|
unsigned int I_MakeRNGSeed()
|
|
{
|
|
unsigned int seed;
|
|
|
|
// If RtlGenRandom is available, use that to avoid increasing the
|
|
// working set by pulling in all of the crytographic API.
|
|
HMODULE advapi = GetModuleHandleA("advapi32.dll");
|
|
if (advapi != NULL)
|
|
{
|
|
BOOLEAN (APIENTRY *RtlGenRandom)(void *, ULONG) =
|
|
(BOOLEAN (APIENTRY *)(void *, ULONG))GetProcAddress(advapi, "SystemFunction036");
|
|
if (RtlGenRandom != NULL)
|
|
{
|
|
if (RtlGenRandom(&seed, sizeof(seed)))
|
|
{
|
|
return seed;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Use the full crytographic API to produce a seed. If that fails,
|
|
// time() is used as a fallback.
|
|
HCRYPTPROV prov;
|
|
|
|
if (!CryptAcquireContext(&prov, NULL, MS_DEF_PROV, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT))
|
|
{
|
|
return (unsigned int)time(NULL);
|
|
}
|
|
if (!CryptGenRandom(prov, sizeof(seed), (uint8_t *)&seed))
|
|
{
|
|
seed = (unsigned int)time(NULL);
|
|
}
|
|
CryptReleaseContext(prov, 0);
|
|
return seed;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_GetLongPathName
|
|
//
|
|
// Returns the long version of the path, or the original if there isn't
|
|
// anything worth changing.
|
|
//
|
|
//==========================================================================
|
|
|
|
FString I_GetLongPathName(const FString &shortpath)
|
|
{
|
|
std::wstring wshortpath = shortpath.WideString();
|
|
DWORD buffsize = GetLongPathNameW(wshortpath.c_str(), nullptr, 0);
|
|
if (buffsize == 0)
|
|
{ // nothing to change (it doesn't exist, maybe?)
|
|
return shortpath;
|
|
}
|
|
TArray<WCHAR> buff(buffsize, true);
|
|
DWORD buffsize2 = GetLongPathNameW(wshortpath.c_str(), buff.Data(), buffsize);
|
|
if (buffsize2 >= buffsize)
|
|
{ // Failure! Just return the short path
|
|
return shortpath;
|
|
}
|
|
FString longpath(buff.Data());
|
|
return longpath;
|
|
}
|
|
|
|
#ifdef _USING_V110_SDK71_
|
|
//==========================================================================
|
|
//
|
|
// _stat64i32
|
|
//
|
|
// Work around an issue where stat() function doesn't work
|
|
// with Windows XP compatible toolset.
|
|
// It uses GetFileInformationByHandleEx() which requires Windows Vista.
|
|
//
|
|
//==========================================================================
|
|
|
|
int _wstat64i32(const wchar_t *path, struct _stat64i32 *buffer)
|
|
{
|
|
WIN32_FILE_ATTRIBUTE_DATA data;
|
|
if(!GetFileAttributesExW(path, GetFileExInfoStandard, &data))
|
|
return -1;
|
|
|
|
buffer->st_ino = 0;
|
|
buffer->st_mode = ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? S_IFDIR : S_IFREG)|
|
|
((data.dwFileAttributes & FILE_ATTRIBUTE_READONLY) ? S_IREAD : S_IREAD|S_IWRITE);
|
|
buffer->st_dev = buffer->st_rdev = 0;
|
|
buffer->st_nlink = 1;
|
|
buffer->st_uid = 0;
|
|
buffer->st_gid = 0;
|
|
buffer->st_size = data.nFileSizeLow;
|
|
buffer->st_atime = (*(uint64_t*)&data.ftLastAccessTime) / 10000000 - 11644473600LL;
|
|
buffer->st_mtime = (*(uint64_t*)&data.ftLastWriteTime) / 10000000 - 11644473600LL;
|
|
buffer->st_ctime = (*(uint64_t*)&data.ftCreationTime) / 10000000 - 11644473600LL;
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
struct NumaNode
|
|
{
|
|
uint64_t affinityMask = 0;
|
|
int threadCount = 0;
|
|
};
|
|
static TArray<NumaNode> numaNodes;
|
|
|
|
static void SetupNumaNodes()
|
|
{
|
|
if (numaNodes.Size() == 0)
|
|
{
|
|
// Query processors in the system
|
|
DWORD_PTR processMask = 0, systemMask = 0;
|
|
BOOL result = GetProcessAffinityMask(GetCurrentProcess(), &processMask, &systemMask);
|
|
if (result)
|
|
{
|
|
// Find the numa node each processor belongs to
|
|
std::map<int, NumaNode> nodes;
|
|
for (int i = 0; i < sizeof(DWORD_PTR) * 8; i++)
|
|
{
|
|
DWORD_PTR processorMask = (((DWORD_PTR)1) << i);
|
|
if (processMask & processorMask)
|
|
{
|
|
UCHAR nodeNumber = 0;
|
|
result = GetNumaProcessorNode(i, &nodeNumber);
|
|
if (nodeNumber != 0xff)
|
|
{
|
|
nodes[nodeNumber].affinityMask |= (uint64_t)processorMask;
|
|
nodes[nodeNumber].threadCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Convert map to a list
|
|
for (const auto &it : nodes)
|
|
{
|
|
numaNodes.Push(it.second);
|
|
}
|
|
}
|
|
|
|
// Fall back to a single node if something went wrong
|
|
if (numaNodes.Size() == 0)
|
|
{
|
|
NumaNode node;
|
|
node.threadCount = std::thread::hardware_concurrency();
|
|
if (node.threadCount == 0)
|
|
node.threadCount = 1;
|
|
numaNodes.Push(node);
|
|
}
|
|
}
|
|
}
|
|
|
|
int I_GetNumaNodeCount()
|
|
{
|
|
SetupNumaNodes();
|
|
return numaNodes.Size();
|
|
}
|
|
|
|
int I_GetNumaNodeThreadCount(int numaNode)
|
|
{
|
|
SetupNumaNodes();
|
|
return numaNodes[numaNode].threadCount;
|
|
}
|
|
|
|
void I_SetThreadNumaNode(std::thread &thread, int numaNode)
|
|
{
|
|
if (numaNodes.Size() > 1)
|
|
{
|
|
HANDLE handle = (HANDLE)thread.native_handle();
|
|
SetThreadAffinityMask(handle, (DWORD_PTR)numaNodes[numaNode].affinityMask);
|
|
}
|
|
}
|