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84 lines
2 KiB
C++
84 lines
2 KiB
C++
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#ifndef __D_NET__
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#define __D_NET__
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#include "i_net.h"
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#include "d_ticcmd.h"
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enum
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{
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MAXPLAYERS = 8
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};
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class FDynamicBuffer
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{
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public:
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FDynamicBuffer ();
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~FDynamicBuffer ();
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void SetData (const uint8_t *data, int len);
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uint8_t *GetData (int *len = NULL);
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private:
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uint8_t *m_Data;
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int m_Len, m_BufferLen;
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};
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extern FDynamicBuffer NetSpecs[MAXPLAYERS][BACKUPTICS];
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// Create any new ticcmds and broadcast to other players.
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void NetUpdate (void);
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// Broadcasts special packets to other players
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// to notify of game exit
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void D_QuitNetGame (void);
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//? how many ticks to run?
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void TryRunTics (void);
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//Use for checking to see if the netgame has stalled
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void Net_CheckLastReceived(int);
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// [RH] Functions for making and using special "ticcmds"
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void Net_NewMakeTic ();
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void Net_WriteByte (uint8_t);
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void Net_WriteWord (short);
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void Net_WriteLong (int);
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void Net_WriteFloat (float);
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void Net_WriteString (const char *);
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void Net_WriteBytes (const uint8_t *, int len);
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void Net_DoCommand (int type, uint8_t **stream, int player);
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void Net_SkipCommand (int type, uint8_t **stream);
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void Net_ClearBuffers ();
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bool D_CheckNetGame(void);
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void Net_ClearFifo(void);
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// Netgame stuff (buffers and pointers, i.e. indices).
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// This is the interface to the packet driver, a separate program
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// in DOS, but just an abstraction here.
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extern doomcom_t doomcom;
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extern struct ticcmd_t localcmds[LOCALCMDTICS];
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extern int maketic;
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extern int nettics[MAXNETNODES];
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extern int netdelay[MAXNETNODES][BACKUPTICS];
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extern int nodeforplayer[MAXPLAYERS];
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extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
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extern int ticdup;
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extern bool nodeingame[MAXNETNODES]; // set false as nodes leave game
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extern bool hadlate;
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extern uint64_t lastglobalrecvtime; // Identify the last time a packet was received.
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extern bool playeringame[MAXPLAYERS]; // as long as network isn't working - true for the first player, false for all others.
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extern ticcmd_t playercmds[MAXPLAYERS];
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extern short consistency[MAXPLAYERS][BACKUPTICS];
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#endif
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