raze-gles/source/core/rendering/scene
2021-04-10 09:23:02 +10:00
..
hw_bunchdrawer.cpp - fixed edge case in wall sorter when the camera is exactly on a line that's being checked. 2021-04-10 00:05:29 +02:00
hw_bunchdrawer.h - fixed clipping info not properly reset when rendering the scene in two passes. 2021-04-07 16:52:17 +02:00
hw_clipper.cpp - Replace gethiq16angle() with bvectangbam() in renderer code. This addresses some observed clipping issues in the new renderer. 2021-04-10 09:23:02 +10:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_drawstructs.h - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_flats.cpp - some more translucency checks. 2021-04-08 19:56:18 +02:00
hw_portal.cpp - Replace gethiq16angle() with bvectangbam() in renderer code. This addresses some observed clipping issues in the new renderer. 2021-04-10 09:23:02 +10:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - some more translucency checks. 2021-04-08 19:56:18 +02:00
hw_walls.cpp - better handling for portal lines having sloped back sectors. 2021-04-09 22:48:16 +02:00