raze-gles/polymer/eduke32/source
helixhorned f5ee6ca7eb Lunatic translator: nearing syntax completion while treading in murky waters.
- bump lpeg stack limit to 1024 (hack) for long if/if/if...else chains
- lexical: newline, EOF and whitespace; "bad" identifiers; hex literals,
           newline terminated strings (allow empty string)
- syntax: allow nesting of array expressions, it's easier than special-casing;
          handle issues with structs expecting parm2 (hackish); userdef;
          switch/case/default
- fix parsing some commands; mind prefixes!
- frontend: if failing match, print last keyword and its position; warn on
  "bad" identifiers (one per such); batch processing from command line
- Files that locate finds from my linux box now pass (except where there are
  really syntax errors).

git-svn-id: https://svn.eduke32.com/eduke32@2616 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:06 +00:00
..
enet Makefiles: 2012-03-23 20:22:10 +00:00
jaudiolib Makefiles: 2012-03-23 20:22:10 +00:00
jmact Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
lunatic Lunatic translator: nearing syntax completion while treading in murky waters. 2012-04-29 20:54:06 +00:00
misc
GNU.TXT
_functio.h
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h
actors.c Make two-way trains capable of carrying SE49 or SE50 sprites. 2012-04-28 21:56:23 +00:00
actors.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
anim.c When in GL modes, clear the screen first in some non-in-game places. 2012-04-04 18:57:06 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c In VPX 3 planed --> packed conversion code, pull constant expressions out of 2012-01-10 23:43:33 +00:00
animvpx.h
astub.c Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again. 2012-04-10 20:14:31 +00:00
common.c New helper function "char *dup_filename(const char *fn)" in common.h. 2012-03-28 19:43:39 +00:00
config.c Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
config.h
demo.c A couple of less interesting changes. 2012-04-05 19:49:54 +00:00
demo.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
duke3d.h Remove non-SAMESIZE_ACTOR_T code and remaining #defines. 2012-03-11 17:37:50 +00:00
function.h EDuke32: Various menu tweaks and one fix. 2012-02-04 14:30:54 +00:00
game.c Cleanup in game.c/actors.c part2, only whitespace changes. 2012-04-13 10:46:04 +00:00
game.h Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
gamedef.c Fix 'mulscale' accepting defines or constants where writable var expected. 2012-04-22 19:11:01 +00:00
gamedef.h New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias. 2012-03-31 11:22:00 +00:00
gamedefs.h
gameexec.c CON palfrom: sanity-check current player and maybe print error message. 2012-04-28 21:56:38 +00:00
gameexec.h Add some #includes to gameexec.h and sector.h so that they can be included directly 2012-02-09 22:44:45 +00:00
gamestructures.c Rename ud.clipping to ud.noclip internally for sanity. 2012-03-11 17:38:50 +00:00
gamevars.c Superficial text changes: 2012-03-26 05:05:57 +00:00
gamevars.h
global.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
global.h Allow up to 7 skills, coded by M210 and taken over with modifications. 2012-03-25 22:00:27 +00:00
grpscan.c Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
grpscan.h Capitalize numgrpfiles macro to NUMGRPFILES. 2012-03-26 22:03:40 +00:00
keys.h
m32def.c New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32def.h New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>. 2012-04-05 19:49:12 +00:00
m32exec.c m32script: fix some commands breaking too early in case of a failed validation. 2012-04-05 19:49:30 +00:00
m32structures.c
m32vars.c Continuously keep track of the number of sprites in the world. 2012-03-14 22:30:24 +00:00
macros.h Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros. 2012-02-21 19:33:33 +00:00
mapster32.h In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[]. 2012-03-22 22:46:56 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h
menus.c Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c 2012-03-28 19:42:16 +00:00
menus.h Rewrite the savegame format in terms of the generic saving/loading system. 2011-12-25 15:34:06 +00:00
midi.c
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
namesdyn.h Make savegames between dynamicremap-enabled and -disabled builds compatible. 2012-01-29 21:46:44 +00:00
net.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
net.h
old.diff
osdcmds.c Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c 2012-03-28 19:42:16 +00:00
osdcmds.h
osdfuncs.c Big clean up in defs.c and related content. The usual stuff... 2012-04-04 18:58:19 +00:00
osdfuncs.h
player.c All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.) 2012-03-26 05:07:12 +00:00
player.h Comment out computergetinput() and children, which are unused since ng netcode. 2012-03-22 22:46:07 +00:00
premap.c When in GL modes, clear the screen first in some non-in-game places. 2012-04-04 18:57:06 +00:00
premap.h Clear up handling of g_*NamePtr in the game. 2012-03-28 19:44:00 +00:00
quotes.h
rev.h
rts.c
rts.h
savegame.c The obligatory portion of trivial stuff. 2012-03-28 19:45:25 +00:00
savegame.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
sdlmusic.c Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz 2012-03-28 19:43:21 +00:00
sector.c Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion. 2012-03-11 17:38:13 +00:00
sector.h Save 'Numsprites' into savegames and mapstates. Bump savegame minor version. 2012-03-14 22:31:49 +00:00
soundefs.h
sounds.c Superficial text changes: 2012-03-26 05:05:57 +00:00
sounds.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.c Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.c Make g_grpNamePtr memory-clean, extern clearGrpNamePtr(). 2012-03-28 19:44:33 +00:00
startwin.game.h
winbits.c Define Batoi/Batol to strtol(...) in compat.h and use these when necessary. 2012-02-20 21:17:39 +00:00