..
enet
Makefiles:
2012-03-23 20:22:10 +00:00
jaudiolib
Makefiles:
2012-03-23 20:22:10 +00:00
jmact
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
lunatic
Lunatic translator: nearing syntax completion while treading in murky waters.
2012-04-29 20:54:06 +00:00
misc
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GNU.TXT
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_functio.h
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_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
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actors.c
Make two-way trains capable of carrying SE49 or SE50 sprites.
2012-04-28 21:56:23 +00:00
actors.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
anim.c
When in GL modes, clear the screen first in some non-in-game places.
2012-04-04 18:57:06 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
In VPX 3 planed --> packed conversion code, pull constant expressions out of
2012-01-10 23:43:33 +00:00
animvpx.h
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astub.c
Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
2012-04-10 20:14:31 +00:00
common.c
New helper function "char *dup_filename(const char *fn)" in common.h.
2012-03-28 19:43:39 +00:00
config.c
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
config.h
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demo.c
A couple of less interesting changes.
2012-04-05 19:49:54 +00:00
demo.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
duke3d.h
Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
2012-03-11 17:37:50 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
Cleanup in game.c/actors.c part2, only whitespace changes.
2012-04-13 10:46:04 +00:00
game.h
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
gamedef.c
Fix 'mulscale' accepting defines or constants where writable var expected.
2012-04-22 19:11:01 +00:00
gamedef.h
New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
2012-03-31 11:22:00 +00:00
gamedefs.h
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gameexec.c
CON palfrom: sanity-check current player and maybe print error message.
2012-04-28 21:56:38 +00:00
gameexec.h
Add some #includes to gameexec.h and sector.h so that they can be included directly
2012-02-09 22:44:45 +00:00
gamestructures.c
Rename ud.clipping to ud.noclip internally for sanity.
2012-03-11 17:38:50 +00:00
gamevars.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
gamevars.h
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global.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
global.h
Allow up to 7 skills, coded by M210 and taken over with modifications.
2012-03-25 22:00:27 +00:00
grpscan.c
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
grpscan.h
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
keys.h
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m32def.c
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
m32script: fix some commands breaking too early in case of a failed validation.
2012-04-05 19:49:30 +00:00
m32structures.c
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m32vars.c
Continuously keep track of the number of sprites in the world.
2012-03-14 22:30:24 +00:00
macros.h
Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
2012-02-21 19:33:33 +00:00
mapster32.h
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
2012-03-22 22:46:56 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
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menus.c
Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
2012-03-28 19:42:16 +00:00
menus.h
Rewrite the savegame format in terms of the generic saving/loading system.
2011-12-25 15:34:06 +00:00
midi.c
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midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
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mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
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names.h
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namesdyn.c
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
namesdyn.h
Make savegames between dynamicremap-enabled and -disabled builds compatible.
2012-01-29 21:46:44 +00:00
net.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
net.h
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old.diff
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osdcmds.c
Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
2012-03-28 19:42:16 +00:00
osdcmds.h
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osdfuncs.c
Big clean up in defs.c and related content. The usual stuff...
2012-04-04 18:58:19 +00:00
osdfuncs.h
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player.c
All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
2012-03-26 05:07:12 +00:00
player.h
Comment out computergetinput() and children, which are unused since ng netcode.
2012-03-22 22:46:07 +00:00
premap.c
When in GL modes, clear the screen first in some non-in-game places.
2012-04-04 18:57:06 +00:00
premap.h
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
quotes.h
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rev.h
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rts.c
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rts.h
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savegame.c
The obligatory portion of trivial stuff.
2012-03-28 19:45:25 +00:00
savegame.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
sdlmusic.c
Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
2012-03-28 19:43:21 +00:00
sector.c
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
2012-03-11 17:38:13 +00:00
sector.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
soundefs.h
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sounds.c
Superficial text changes:
2012-03-26 05:05:57 +00:00
sounds.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
startwin.game.c
Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
2012-03-28 19:44:33 +00:00
startwin.game.h
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winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00