.. |
enet
|
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
|
2010-08-17 20:00:44 +00:00 |
jaudiolib
|
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
|
2010-08-17 20:00:44 +00:00 |
jmact
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |
misc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
_functio.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
_midi.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
New CON commands:
|
2010-09-27 21:52:04 +00:00 |
actors.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
anim.c
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
anim.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
astub.c
|
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
|
2010-10-31 19:54:03 +00:00 |
config.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
config.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
demo.c
|
Damnit
|
2010-08-02 08:19:28 +00:00 |
demo.h
|
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
|
2010-08-12 21:06:51 +00:00 |
duke3d.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
function.h
|
rotatesprite and multivoc have a rape baby
|
2010-06-22 21:50:01 +00:00 |
game.c
|
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
|
2010-10-31 19:54:03 +00:00 |
game.h
|
New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
|
2010-10-17 14:49:39 +00:00 |
gamedef.c
|
New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
|
2010-10-17 14:49:39 +00:00 |
gamedef.h
|
New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
|
2010-10-09 22:59:17 +00:00 |
gamedefs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
gameexec.c
|
New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
|
2010-10-09 22:59:17 +00:00 |
gameexec.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamestructures.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamevars.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
gamevars.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
global.c
|
New CON commands:
|
2010-09-27 21:52:04 +00:00 |
global.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
grpscan.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
grpscan.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
keys.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
|
2010-10-31 19:54:03 +00:00 |
m32def.h
|
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
|
2010-10-31 19:54:03 +00:00 |
m32exec.c
|
Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
|
2010-10-31 19:54:03 +00:00 |
m32structures.c
|
Fixes compilation for now. Now if my executable would start...
|
2010-08-12 13:38:37 +00:00 |
m32vars.c
|
msvc compile fix
|
2010-09-01 02:35:36 +00:00 |
macros.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
mapster32.h
|
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
|
2010-08-17 20:00:44 +00:00 |
mdump.cpp
|
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
|
2009-02-19 09:39:19 +00:00 |
mdump.h
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
|
SDL and menu joystick fixes by NY00123 (thanks!).
|
2010-10-21 02:20:40 +00:00 |
menus.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
midi.c
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
midi.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
mpu401.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
mpu401.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
music.c
|
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
|
2010-06-26 08:51:42 +00:00 |
names.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
namesdyn.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
namesdyn.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
net.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
net.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
old.diff
|
Mapster32 maintenance pack #1
|
2010-05-18 05:14:17 +00:00 |
osdcmds.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
osdcmds.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
osdfuncs.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
osdfuncs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
player.c
|
Fix some crashes with weapon sounds inappropriately set to -1 in the cons
|
2010-08-08 00:06:26 +00:00 |
player.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
premap.c
|
Damnit
|
2010-08-02 08:19:28 +00:00 |
premap.h
|
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
|
2010-08-12 21:06:51 +00:00 |
rts.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
Automatically name savegames based on the map name instead of canceling the save if no name is entered
|
2010-09-14 18:19:38 +00:00 |
savegame.h
|
Automatically name savegames based on the map name instead of canceling the save if no name is entered
|
2010-09-14 18:19:38 +00:00 |
sdlmusic.c
|
New CON commands:
|
2010-09-27 21:52:04 +00:00 |
sector.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sector.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
soundefs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
sounds.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sounds.h
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
sounds_mapster32.c
|
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
|
2010-08-17 20:00:44 +00:00 |
sounds_mapster32.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
standard.h
|
Hack MIDI back in for win32
|
2009-07-27 10:46:42 +00:00 |
startgtk.game.c
|
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
|
2010-07-02 01:26:56 +00:00 |
startwin.game.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
mostly multiplayer fixes among other things
|
2010-07-19 15:14:00 +00:00 |