raze-gles/source/common
Christoph Oelckers 264d42179e - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
The setters in FRenderState should check if the value actually changes and the wall drawer should only call it for non-translucent wall sprites.
2021-05-21 19:07:22 +02:00
..
2d - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
audio - Blood: unpositioned sounds must be limited to one per channel. 2021-05-16 11:51:51 +02:00
console - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
engine - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
filesystem - backend fixes from GZDoom. 2021-04-25 11:32:50 +02:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
rendering - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function. 2021-05-21 19:07:22 +02:00
scripting - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
statusbar - backend update from GZDoom. 2021-05-17 20:33:40 +02:00
textures - fixed NoFullbrightRange. 2021-04-20 20:02:08 +02:00
thirdparty - properly terminate base64 data. 2021-05-13 22:28:36 +02:00
utility - backend update from GZDoom. 2021-05-17 20:33:40 +02:00