..
aistuff.cpp
Even more silencing of compiler warnings
2019-12-02 21:18:39 +01:00
aistuff.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
anims.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
anims.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
anubis.cpp
PCExhumed: Avoid some original memory read bugs and correct some bullet code branching.
2020-05-22 17:22:00 +02:00
anubis.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
bubbles.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
bubbles.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
bullet.cpp
PCExhumed: Avoid some original memory read bugs and correct some bullet code branching.
2020-05-22 17:22:00 +02:00
bullet.h
PCExhumed: Avoid some original memory read bugs and correct some bullet code branching.
2020-05-22 17:22:00 +02:00
cd.cpp
- update of music code, in particular separating the engine-specific lookup from the backend.
2020-05-23 12:37:47 +02:00
cd.h
- ported Exhumed sound to OpenAL.
2019-12-25 23:37:16 +01:00
d_menu.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
engine.h
- avoid using global palette settings when drawing 2D content with a custom palette.
2020-05-23 22:43:01 +02:00
enginesubs.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
exhumed.cpp
- allow skipping the Exhumed logos.
2020-06-17 17:10:31 +02:00
exhumed.h
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
fish.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
fish.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
grenade.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
grenade.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
gun.cpp
Exhumed: Correctly set player action id for mummified state
2020-03-04 17:57:16 +01:00
gun.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
init.cpp
- moved video files to 'common'.
2020-05-31 09:19:16 +02:00
init.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
input.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
items.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
items.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
lavadude.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
lavadude.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
light.cpp
- moved the ShadeDiv array into the lookup table and took the numshades-2 divisor out of the stored value.
2020-06-05 23:18:21 +02:00
light.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
lighting.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
lighting.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
lion.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
lion.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
map.cpp
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
map.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
menu.cpp
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
menu.h
PCExhumed: Fix the timing of credits text when not using CD audio.
2020-05-22 17:17:54 +02:00
mono.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
mono.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
move.cpp
PCExhumed: MoveSector() updates player position variables. Fixes #366
2020-05-30 23:34:26 +02:00
move.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
movie.cpp
- moved the textures used for the animations into the texture manager.
2020-06-14 20:27:13 +02:00
movie.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
mummy.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
mummy.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
names.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
network.cpp
Even more silencing of compiler warnings
2019-12-02 21:18:39 +01:00
network.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
object.cpp
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
object.h
PCExhumed: Fix Anubis drum not moving correctly when shot (bad angle calc).
2020-02-27 18:27:33 +01:00
osdcmds.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
osdcmds.h
- make r_ambientlight work globally for all games by performing adjustment engine-side.
2020-06-21 10:12:54 +02:00
paul.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
player.cpp
- change mouse input from int to float and adjust games accordingly.
2020-07-04 18:28:00 +02:00
player.h
Exhumed: Fix look up/down in line with input amendments.
2020-04-06 08:06:38 +02:00
ps_input.h
Exhumed: Improve player input.
2020-04-06 08:06:38 +02:00
queen.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
queen.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
ra.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
ra.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
random.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
random.h
RandomWord should be unsigned
2019-12-03 17:30:35 +01:00
rat.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
rat.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
record.cpp
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
record.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
rex.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
rex.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
roach.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
roach.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
runlist.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
runlist.h
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
save.cpp
- moved music code to "common"
2020-05-23 12:37:47 +02:00
save.h
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
scorp.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
scorp.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
sequence.cpp
- properly implement texture offsets
2020-05-24 13:26:45 +02:00
sequence.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
serial.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
serial.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
set.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
set.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
snake.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
snake.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
sound.cpp
- Do not start multiple instances of the same sound on the same source in Exhumed.
2020-06-24 22:02:23 +02:00
sound.h
- matching sound backend code with GZDoom.
2020-05-23 12:59:11 +02:00
spider.cpp
- compile fixes.
2020-03-02 23:05:07 +01:00
spider.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
status.cpp
PCExhumed: Add code to draw serpent cam status text on screen
2020-06-17 12:26:06 +02:00
status.h
PCExhumed: Add code to draw serpent cam status text on screen
2020-06-17 12:26:06 +02:00
stream.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
switch.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
switch.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
text2.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
timer.cpp
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
timer.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
trigdat.cpp
PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
2020-02-05 18:00:40 +01:00
trigdat.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
typedefs.h
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
util.h
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
view.cpp
PCExhumed: Add code to draw serpent cam status text on screen
2020-06-17 12:26:06 +02:00
view.h
Exhumed: Fix look up/down in line with input amendments.
2020-04-06 08:06:38 +02:00
wasp.cpp
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00
wasp.h
PCExhumed: Big bunch of AI tidying, code consistency changes and misc fixes. Aiming to get compatibility with new demos from DOS exe.
2020-03-02 23:01:55 +01:00