raze-gles/source/common
Christoph Oelckers 25341c7221 - hook up the buttons.
This is still just glue code, the Build implementation suffers from poor support for multiple keys bound to a single button so they are due for replacement as soon as input is working again.
2019-11-04 18:17:14 +01:00
..
2d - fixed missing include paths 2019-10-25 02:07:46 +02:00
console - hook up the buttons. 2019-11-04 18:17:14 +01:00
filesystem - fixed: lump filters without any dot in the name did not work. 2019-11-03 15:54:18 +01:00
fonts - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
textures - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
utility - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
gameconfigfile.cpp - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
gamecontrol.h - removed more backing data for the old keybinding code. 2019-11-03 20:58:10 +01:00
gamecvars.cpp - removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present. 2019-11-02 01:30:21 +01:00
gamecvars.h - removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present. 2019-11-02 01:30:21 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories. 2019-11-02 19:12:01 +01:00
inputstate.cpp - simplified the button state maintenance 2019-10-28 07:00:31 +01:00
inputstate.h - fixed compilation. 2019-11-04 17:58:18 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
openaudio.h - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
rts.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
rts.h - consolidated RTS code, because there were 3 copies. 2019-10-20 19:13:44 +02:00
searchpaths.cpp - fixed: In case no game data can be found, the config needs to be written, to ensure there is one for editing. 2019-11-03 10:51:47 +01:00
version.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00