..
2d
- fixed missing include paths
2019-10-25 02:07:46 +02:00
console
- hook up the buttons.
2019-11-04 18:17:14 +01:00
filesystem
- fixed: lump filters without any dot in the name did not work.
2019-11-03 15:54:18 +01:00
fonts
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
textures
- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
2019-10-31 23:25:21 +01:00
utility
- it compiles again (safety commit)
2019-11-03 20:24:50 +01:00
gameconfigfile.cpp
- it compiles again (safety commit)
2019-11-03 20:24:50 +01:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
gamecontrol.h
- removed more backing data for the old keybinding code.
2019-11-03 20:58:10 +01:00
gamecvars.cpp
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
gamecvars.h
- removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present.
2019-11-02 01:30:21 +01:00
gamemain.cpp
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
i_specialpaths.h
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
initfs.cpp
- do not load subdirectories of the game directory. They cannot contain anything useful because the original assets never used subdirectories.
2019-11-02 19:12:01 +01:00
inputstate.cpp
- simplified the button state maintenance
2019-10-28 07:00:31 +01:00
inputstate.h
- fixed compilation.
2019-11-04 17:58:18 +01:00
keyboard.h
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
ns.h
- sky clamping may only be done in Blood for now.
2019-10-19 20:25:58 +02:00
openaudio.cpp
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
openaudio.h
- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
2019-11-01 22:17:15 +01:00
rts.cpp
- Config work almost done.
2019-10-27 13:40:24 +01:00
rts.h
- consolidated RTS code, because there were 3 copies.
2019-10-20 19:13:44 +02:00
searchpaths.cpp
- fixed: In case no game data can be found, the config needs to be written, to ensure there is one for editing.
2019-11-03 10:51:47 +01:00
version.h
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00