raze-gles/source/common/console/c_notifybufferbase.cpp
Christoph Oelckers 8d3585afe1 - console cleanup.
The bulk of the console is now free of game dependencies.
2020-10-25 13:14:42 +01:00

141 lines
3.7 KiB
C++

/*
** c_notifybufferbase.cpp
** Implements the buffer for the notification message
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** Copyright 2005-2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "v_text.h"
#include "i_time.h"
#include "v_draw.h"
#include "c_notifybufferbase.h"
void FNotifyBufferBase::Shift(int maxlines)
{
if (maxlines >= 0 && Text.Size() > (unsigned)maxlines)
{
Text.Delete(0, Text.Size() - maxlines);
}
}
void FNotifyBufferBase::Clear()
{
Text.Clear();
}
void FNotifyBufferBase::AddString(int printlevel, FFont *printFont, const FString &source, int formatwidth, float keeptime, int maxlines)
{
if (printFont == nullptr) return; // Without an initialized font we cannot handle the message (this is for those which come here before the font system is ready.)
LineHeight = printFont->GetHeight();
TArray<FBrokenLines> lines;
if (AddType == APPENDLINE && Text.Size() > 0 && Text[Text.Size() - 1].PrintLevel == printlevel)
{
FString str = Text[Text.Size() - 1].Text + source;
lines = V_BreakLines (printFont, formatwidth, str);
}
else
{
lines = V_BreakLines (printFont, formatwidth, source);
if (AddType == APPENDLINE)
{
AddType = NEWLINE;
}
}
if (lines.Size() == 0)
return;
for (auto &line : lines)
{
FNotifyText newline;
newline.Text = line.Text;
newline.TimeOut = int(keeptime * GameTicRate);
newline.Ticker = 0;
newline.PrintLevel = printlevel;
if (AddType == NEWLINE || Text.Size() == 0)
{
if (maxlines > 0)
{
Shift(maxlines - 1);
}
Text.Push(newline);
}
else
{
Text[Text.Size() - 1] = newline;
}
AddType = NEWLINE;
}
switch (source[source.Len()-1])
{
case '\r': AddType = REPLACELINE; break;
case '\n': AddType = NEWLINE; break;
default: AddType = APPENDLINE; break;
}
TopGoal = 0;
}
void FNotifyBufferBase::Tick()
{
if (TopGoal > Top)
{
Top++;
}
else if (TopGoal < Top)
{
Top--;
}
// Remove lines from the beginning that have expired.
unsigned i;
for (i = 0; i < Text.Size(); ++i)
{
Text[i].Ticker++;
}
for (i = 0; i < Text.Size(); ++i)
{
if (Text[i].TimeOut != 0 && Text[i].TimeOut > Text[i].Ticker)
break;
}
if (i > 0)
{
Text.Delete(0, i);
Top += LineHeight;
}
}