raze-gles/source/common
Christoph Oelckers 1a300aa220 - fixed GC crash with new statusbar code.
It looks GZDoom never run in the case where using Create<> to create an object this left a pointer uninitialized.
To be safe, use Calloc instead of Malloc to get the memory for the new object so that everything is nulled.
2020-11-03 06:51:42 +01:00
..
2d - the status bars work as objects. 2020-10-31 13:20:54 +01:00
audio - the status bars work as objects. 2020-10-31 13:20:54 +01:00
console - backend update. 2020-10-28 21:46:43 +01:00
engine - backend update. 2020-10-28 21:46:43 +01:00
filesystem - backend update. 2020-10-17 16:01:31 +02:00
fonts - fixed incomplete font initialization. 2020-10-24 21:02:00 +02:00
menu - backend update. 2020-10-28 21:46:43 +01:00
models - UE1 model code update. 2020-09-27 16:12:51 +02:00
objects - fixed GC crash with new statusbar code. 2020-11-03 06:51:42 +01:00
platform - backend update. 2020-10-28 21:46:43 +01:00
rendering - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
scripting - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
statusbar - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
textures - backend update. 2020-10-17 16:01:31 +02:00
thirdparty - fixed the real issue for the sound problems and reverted the last commit. 2020-10-11 13:44:23 +02:00
utility - `D_AddFile()`: Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00