raze-gles/polymer/eduke32
2013-12-28 17:04:18 +00:00
..
build engine.c: clean up code related to ART loading. BUILD_LUNATIC. 2013-12-26 19:45:17 +00:00
jit Lunatic: add LuaJIT's jit/bcsave.lua and headers for synthesis build preparation. 2013-08-11 15:28:45 +00:00
package a.m32: don't clamp SE50 extra (=horiz) to [-500 500] with KP8/KP5. 2013-12-12 19:22:11 +00:00
platform Update SDL2 to 2.0.1. 2013-11-02 01:41:45 +00:00
rsrc Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
source Lunatic: add example toggling forcefield wall to test.lua. 2013-12-28 17:04:18 +00:00
eduke32.sln
eduke32.vcxproj Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
eduke32.vcxproj.filters Add Lunatic stuff to the Visual Studio project. This is just the file view in the IDE, not Lunatic compilation with MSVC! DONT_BUILD. 2013-08-24 22:55:23 +00:00
Makefile Makefile: add target 'print-compiler-options'. 2013-12-06 18:56:46 +00:00
Makefile.common Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
Makefile.deps Replace literal g_sounds[].m bits with enum constants. DONT_BUILD. 2013-09-08 20:18:56 +00:00
Makefile.msvc