raze-gles/source/glbackend
2019-12-07 10:31:27 +01:00
..
buffers.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_buffers.cpp - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_buffers.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_hwtexture.cpp - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_hwtexture.h - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_palmanager.cpp - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
gl_renderstate.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_samplers.cpp
gl_samplers.h
gl_shader.cpp - made brightmaps operational. 2019-11-10 19:42:26 +01:00
gl_shader.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_texture.cpp - fixed creation of true color textures. 2019-12-01 21:43:54 +01:00
gl_uniform.h
glbackend.cpp - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
glbackend.h - fixed use of brightmaps. 2019-11-15 20:51:02 +01:00
hw_draw2d.cpp - fixed Blood fullscreen tinting. 2019-11-24 19:07:23 +01:00