raze-gles/polymer/eduke32/source/anim.c

329 lines
8.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "baselayer.h"
#include "renderlayer.h"
#include "duke3d.h"
#include "animlib.h"
#include "mouse.h"
#include "compat.h"
#include "input.h"
#include "anim.h"
#ifdef USE_LIBVPX
# include "animvpx.h"
#endif
#include "animsounds.h"
hashtable_t h_dukeanim = { 8, NULL };
dukeanim_t * g_animPtr;
dukeanim_t *G_FindAnim(const char *s)
{
intptr_t ptr = hash_findcase(&h_dukeanim, s);
return (dukeanim_t *)(ptr == -1 ? NULL : (dukeanim_t *)ptr);
}
dukeanim_t * G_DefineAnim(const char *fn, uint8_t fdelay, void (*sound_func)(int32_t))
{
dukeanim_t * anim = G_FindAnim(fn);
if (!anim)
anim = (dukeanim_t *)Xcalloc(1, sizeof(dukeanim_t));
hash_add(&h_dukeanim, fn, (intptr_t)anim, 0);
if (sound_func)
anim->sound_func = sound_func;
anim->framedelay = fdelay;
return anim;
}
void G_InitAnim(void)
{
hash_init(&h_dukeanim);
G_DefineAnim("logo.anm", 9, logoanimsounds);
G_DefineAnim("3dr.anm", 10, NULL);
G_DefineAnim("vol4e1.anm", 10, endanimvol41);
G_DefineAnim("vol4e2.anm", 14, endanimvol42);
G_DefineAnim("vol4e3.anm", 10, endanimvol43);
G_DefineAnim("vol41a.anm", 14, first4animsounds);
G_DefineAnim("vol42a.anm", 18, intro4animsounds);
G_DefineAnim("vol43a.anm", 10, intro42animsounds);
G_DefineAnim("duketeam.anm", 10, NULL);
G_DefineAnim("radlogo.anm", 10, NULL);
G_DefineAnim("cineov2.anm", 18, endanimsounds);
G_DefineAnim("cineov3.anm", 10, endanimsounds);
}
int32_t G_PlayAnim(const char *fn)
{
dukeanim_t *anim = G_FindAnim(fn);
if (!anim)
{
OSD_Printf("Animation %s is undefined!\n", fn);
return 0;
}
int32_t framenum = 0, soundidx = 0; // custom anim sounds
int32_t running = 1, i;
I_ClearAllInput();
#ifdef USE_LIBVPX
while (getrendermode() >= REND_POLYMOST && glinfo.glsl) // if, really
{
char vpxfn[BMAX_PATH];
Bstrncpyz(vpxfn, fn, BMAX_PATH);
char *dot = Bstrrchr(vpxfn, '.');
if (!dot || (dot - vpxfn) + 4 >= BMAX_PATH)
break;
dot[1] = 'i';
dot[2] = 'v';
dot[3] = 'f';
dot[4] = 0;
int32_t handle = kopen4loadfrommod(vpxfn, 0);
if (handle == -1)
break;
animvpx_ivf_header_t info;
i = animvpx_read_ivf_header(handle, &info);
if (i)
{
OSD_Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
kclose(handle);
return 0;
}
animvpx_setup_glstate();
animvpx_codec_ctx codec;
if (animvpx_init_codec(&info, handle, &codec))
{
OSD_Printf("Error initializing VPX codec.\n");
animvpx_restore_glstate();
return 0;
}
uint32_t msecsperframe = ((uint64_t)info.fpsdenom * 1000) / info.fpsnumer;
uint32_t nextframetime = getticks();
uint8_t *pic;
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
do
{
nextframetime += msecsperframe;
i = animvpx_nextpic(&codec, &pic);
if (i)
{
OSD_Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
if (codec.errmsg)
{
OSD_Printf(" %s\n", codec.errmsg);
if (codec.errmsg_detail)
OSD_Printf(" detail: %s\n", codec.errmsg_detail);
}
break;
}
if (!pic)
break; // no more pics!
animvpx_render_frame(&codec);
// after rendering the frame but before displaying: maybe play sound...
framenum++;
while (soundidx < anim->numsounds && anim->sounds[soundidx << 1] == framenum)
{
S_PlaySound(anim->sounds[(soundidx << 1) + 1]);
soundidx++;
}
// this and showframe() instead of nextpage() are so that
// nobody tramples on our carefully set up GL state!
palfadedelta = 0;
showframe(0);
// I_ClearAllInput();
do
{
G_HandleAsync();
if (I_CheckAllInput())
{
running = 0;
break;
}
} while (getticks() < nextframetime);
} while (running);
animvpx_print_stats(&codec);
//
kclose(handle);
animvpx_restore_glstate();
animvpx_uninit_codec(&codec);
I_ClearAllInput();
return !running; // done with playing VP8!
}
#endif
// ANM playback --- v v v ---
#ifdef USE_OPENGL
int32_t ogltexfiltermode = gltexfiltermode;
#endif
int32_t handle = kopen4load(fn, 0);
if (handle == -1)
return 0;
int32_t length = kfilelength(handle);
if (length == 0)
{
OSD_Printf("Warning: skipping playback of empty ANM file \"%s\".\n", fn);
goto end_anim;
}
walock[TILE_ANIM] = 219;
anim->animlock = 1;
if (!anim->animbuf)
allocache((intptr_t *)&anim->animbuf, length + 1, &anim->animlock);
tilesiz[TILE_ANIM].x = 200;
tilesiz[TILE_ANIM].y = 320;
kread(handle, anim->animbuf, length);
kclose(handle);
int32_t numframes;
if (ANIM_LoadAnim(anim->animbuf, length) < 0 || (numframes = ANIM_NumFrames()) <= 0)
{
// XXX: ANM_LoadAnim() still checks less than the bare minimum,
// e.g. ANM file could still be too small and not contain any frames.
OSD_Printf("Error: malformed ANM file \"%s\".\n", fn);
goto end_anim;
}
basepaltable[ANIMPAL] = ANIM_GetPalette();
// setpalette(0L,256L,tempbuf);
// setbrightness(ud.brightness>>2,tempbuf,2);
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8 + 2);
#ifdef USE_OPENGL
gltexfiltermode = 0;
gltexapplyprops();
#endif
ototalclock = totalclock + 10;
i = 1;
int32_t frametime; frametime = 0;
do
{
if (i > 4 && totalclock > frametime + 60)
{
OSD_Printf("WARNING: slowdown in %s, skipping playback\n", fn);
goto end_anim_restore_gl;
}
G_HandleAsync();
if (totalclock < ototalclock - 1)
continue;
waloff[TILE_ANIM] = (intptr_t)ANIM_DrawFrame(i);
invalidatetile(TILE_ANIM, 0, 1 << 4); // JBF 20031228
if (I_CheckAllInput())
{
running = 0;
goto end_anim_restore_gl;
}
if (g_restorePalette == 1)
{
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
g_restorePalette = 0;
}
frametime = totalclock;
clearallviews(0);
rotatesprite_fs(0 << 16, 0 << 16, 65536L, 512, TILE_ANIM, 0, 0, 2 + 4 + 8 + 16 + 64 + BGSTRETCH);
g_animPtr = anim;
i = VM_OnEventWithReturn(EVENT_CUTSCENE, -1, myconnectindex, i);
g_animPtr = NULL;
nextpage();
I_ClearAllInput();
ototalclock += anim->framedelay;
if (!anim->numsounds && anim->sound_func)
anim->sound_func(i);
framenum = i++;
while (soundidx < anim->numsounds && anim->sounds[soundidx << 1] == framenum)
{
S_PlaySound(anim->sounds[(soundidx << 1) + 1]);
soundidx++;
}
} while (i < numframes);
end_anim_restore_gl:
#ifdef USE_OPENGL
gltexfiltermode = ogltexfiltermode;
gltexapplyprops();
#endif
end_anim:
I_ClearAllInput();
ANIM_FreeAnim();
walock[TILE_ANIM] = 1;
anim->animlock = 0;
return !running;
}