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https://github.com/ZDoom/raze-gles.git
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e2f5e8fe34
We'll need 'common' for something else.
46 lines
1,000 B
C++
46 lines
1,000 B
C++
#pragma once
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#include <stdint.h>
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#include "tarray.h"
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// This structure is used by BuildTranslations() to hold color information.
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struct TranslationParm
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{
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short RangeStart; // First level for this range
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short RangeEnd; // Last level for this range
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uint8_t Start[3]; // Start color for this range
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uint8_t End[3]; // End color for this range
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};
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struct TempParmInfo
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{
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unsigned int StartParm[2];
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unsigned int ParmLen[2];
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int Index;
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};
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struct TempColorInfo
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{
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FName Name;
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unsigned int ParmInfo;
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PalEntry LogColor;
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};
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struct TranslationMap
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{
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FName Name;
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int Number;
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};
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extern TArray<TranslationParm> TranslationParms[2];
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extern TArray<TranslationMap> TranslationLookup;
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extern TArray<PalEntry> TranslationColors;
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extern uint16_t lowerforupper[65536];
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extern uint16_t upperforlower[65536];
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class FImageSource;
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void RecordTextureColors (FImageSource *pic, uint32_t *usedcolors);
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bool myislower(int code);
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bool myisupper(int code);
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int stripaccent(int code);
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int getAlternative(int code);
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