raze-gles/source
Mitchell Richters 22a940c922 - don't make assumptions about refreshfreq when calculating smoothratio. 2020-04-16 00:01:51 +02:00
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blood All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
build Renderer: Disable models by default since they're not supported currently. 2020-04-14 00:00:23 +02:00
common - fix loading of CRC cache if file does not exist. 2020-04-16 00:01:13 +02:00
core - don't make assumptions about refreshfreq when calculating smoothratio. 2020-04-16 00:01:51 +02:00
duke3d All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
exhumed All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
glbackend - handle RRRA E1L2's fog in the shader instead of hacking the shade tables. 2020-04-12 08:30:43 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - fix issues with Linux SDL builds following changes to refreshfreq. 2020-04-16 00:01:49 +02:00
rr All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
sw SW: Make "Center_View" key return smoothly. 2020-04-14 00:00:22 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - require ZMusic library for non-MSVC targets 2020-04-13 23:59:50 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00