raze-gles/polymer/eduke32/build/include
hendricks266 9a4a4a627b Nuke rev.h.
Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4565 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 08:59:58 +00:00
..
msvc
a.h
baselayer.h Progress towards KenBuild Editor, part 1. 2014-07-28 06:43:16 +00:00
build.h Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c. 2014-07-28 06:45:53 +00:00
cache1d.h
common.h Nuke rev.h. 2014-07-28 08:59:58 +00:00
compat.h Lunatic fixes: 2014-07-10 09:01:48 +00:00
crc32.h
dxdidf.h
dxtfilter.h
dynamicgtk.h
editor.h Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c. 2014-07-28 06:44:37 +00:00
glbuild.h Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
glext.h
gtkbits.h
hightile.h Fix MSVC warning caused by r4488 2014-07-06 00:10:14 +00:00
kplib.h MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
lunatic.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
lz4.h Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
lzwnew.h
m32script.h Progress towards KenBuild Editor, part 2. 2014-07-28 06:44:14 +00:00
mdsprite.h
mmulti.h KenBuild. 2014-07-24 14:01:44 +00:00
mutex.h This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet. 2014-04-17 20:00:07 +00:00
osd.h KenBuild. 2014-07-24 14:01:44 +00:00
osxbits.h
osxmain.h
polymer.h Test commit to make sure synthesis works. 2014-06-02 02:23:08 +00:00
polymost.h Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures. 2014-06-01 11:55:19 +00:00
pragmas.h Classic: implement screen tilting by 180 degrees without quality loss. 2014-03-05 21:12:59 +00:00
prlights.h
rawinput.h
renderlayer.h
scancodes.h
scriptfile.h
sdl_inc.h
sdlappicon.h
sdlayer.h
SDLMain.h Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
startwin.editor.h
texcache.h Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h
winlayer.h
xxhash.h Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use. 2014-03-22 09:26:39 +00:00