mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 09:51:38 +00:00
55dab6d3d3
Not tested and probably still not working correctly, the entire feature was a nearly impenetrable mess of convoluted code. This definitely needs verification with multiple mods using it.
41 lines
798 B
C
41 lines
798 B
C
#ifndef HIGHTILE_PRIV_H
|
|
#define HIGHTILE_PRIV_H
|
|
|
|
#include "palentry.h"
|
|
|
|
typedef struct {
|
|
polytintflags_t f;
|
|
PalEntry tint;
|
|
PalEntry shade;
|
|
} polytint_t;
|
|
|
|
extern polytint_t hictinting[MAXPALOOKUPS];
|
|
|
|
|
|
// replacement flags
|
|
enum
|
|
{
|
|
HICR_FORCEFILTER = 2,
|
|
};
|
|
|
|
// hictinting[].f / gloadtile_hi() and mdloadskin() <effect> arg bits
|
|
enum
|
|
{
|
|
HICTINT_GRAYSCALE = 1,
|
|
HICTINT_INVERT = 2,
|
|
HICTINT_COLORIZE = 4,
|
|
HICTINT_USEONART = 8,
|
|
HICTINT_APPLYOVERPALSWAP = 16,
|
|
HICTINT_APPLYOVERALTPAL = 32,
|
|
|
|
HICTINT_BLEND_MULTIPLY = 0<<6,
|
|
HICTINT_BLEND_SCREEN = 1<<6,
|
|
HICTINT_BLEND_OVERLAY = 2<<6,
|
|
HICTINT_BLEND_HARDLIGHT = 3<<6,
|
|
|
|
HICTINT_BLENDMASK = 64|128,
|
|
HICTINT_ALWAYSUSEART = 256,
|
|
HICTINT_PRECOMPUTED = HICTINT_COLORIZE | HICTINT_BLENDMASK,
|
|
};
|
|
|
|
#endif
|