raze-gles/source
Christoph Oelckers 215cb14401 - use a non-0 depth bias for sprites.
Hopefully this helps fixing the z-fighting issue with wall sprites in some Blood maps.
2020-02-06 18:44:06 +01:00
..
blood - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
build - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
common - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
duke3d - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - use a non-0 depth bias for sprites. 2020-02-06 18:44:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
rr - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
sw - fixed: Reverb must be fully disabled when starting the SW intermission. 2020-02-05 20:25:18 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00