raze-gles/source/exhumed/src
2020-10-12 19:48:47 +02:00
..
2d.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
aistuff.h - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
anims.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
anubis.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
bubbles.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
bullet.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
d_menu.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
engine.h - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - Exhumed: Make WeaponSel_Prev/WeaponSel_Next operable. 2020-10-12 22:31:57 +11:00
exhumed.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
fish.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
gameloop.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
grenade.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
gun.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
init.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
input.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
items.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
lavadude.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
light.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
lighting.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
lion.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
map.cpp - draw a player sprite on Exhumed's automap. 2020-09-08 21:41:02 +02:00
menu.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
move.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
namelist.h - added filler help and credit menus for Exhumed. 2020-10-09 00:21:06 +02:00
names.h - Exhumed: removed most of the unused tile constants 2020-10-11 14:30:45 +02:00
object.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
osdcmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
player.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
player.h - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
ps_input.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
queen.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
ra.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
ramses.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
random.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
rat.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
rex.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
roach.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
runlist.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
save.cpp - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
scorp.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
sequence.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
sequence.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
set.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
snake.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
sound.cpp - Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros. 2020-10-11 14:30:45 +02:00
sound.h - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
spider.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00
status.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
status.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
switch.cpp - Exhumed: Give all savegame handlers and action sequences unique names. 2020-10-11 14:30:41 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
view.h - Exhumed: replace include guards with #pragma once. 2020-10-11 14:30:44 +02:00
wasp.cpp - Exhumed: converted all #define constants to enums. 2020-10-11 14:30:45 +02:00