.. |
2d.cpp
|
- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
|
2020-10-11 14:30:45 +02:00 |
aistuff.h
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
anims.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
anubis.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
bubbles.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
bullet.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
cd.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
cheats.cpp
|
- got rid of common.h
|
2020-09-08 18:39:47 +02:00 |
d_menu.cpp
|
- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
|
2020-10-11 14:30:45 +02:00 |
engine.h
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
enginesubs.cpp
|
- transitioned Exhumed to the new main loop.
|
2020-09-02 22:55:57 +02:00 |
exhumed.cpp
|
- Exhumed: Make WeaponSel_Prev /WeaponSel_Next operable.
|
2020-10-12 22:31:57 +11:00 |
exhumed.h
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
fish.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
gameloop.cpp
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
grenade.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
gun.cpp
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
init.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
input.cpp
|
Merge branch 'master' into InputContinuation
|
2020-10-10 21:39:27 +02:00 |
items.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
lavadude.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
light.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
lighting.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
lion.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
map.cpp
|
- draw a player sprite on Exhumed's automap.
|
2020-09-08 21:41:02 +02:00 |
menu.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
move.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
movie.cpp
|
- cleaned out the remaining parts of baselayer.h
|
2020-08-28 09:06:49 +02:00 |
mummy.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
namelist.h
|
- added filler help and credit menus for Exhumed.
|
2020-10-09 00:21:06 +02:00 |
names.h
|
- Exhumed: removed most of the unused tile constants
|
2020-10-11 14:30:45 +02:00 |
object.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
osdcmds.cpp
|
- fixed a few CCMDs which were blocked in the console.
|
2020-10-12 19:48:47 +02:00 |
player.cpp
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
player.h
|
- split the game input code off gamecontrol.cpp into its own file.
|
2020-10-11 16:33:43 +02:00 |
ps_input.h
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
queen.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
ra.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
ramses.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
random.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
rat.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
rex.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
roach.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
runlist.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
save.cpp
|
- get load and save game menus and related CCMDs working again.
|
2020-10-07 18:32:57 +02:00 |
scorp.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
sequence.cpp
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
sequence.h
|
- Exhumed: replace include guards with #pragma once.
|
2020-10-11 14:30:44 +02:00 |
set.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
snake.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
sound.cpp
|
- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
|
2020-10-11 14:30:45 +02:00 |
sound.h
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
spider.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |
status.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
status.h
|
- Exhumed: replace include guards with #pragma once.
|
2020-10-11 14:30:44 +02:00 |
switch.cpp
|
- Exhumed: Give all savegame handlers and action sequences unique names.
|
2020-10-11 14:30:41 +02:00 |
trigdat.cpp
|
- more header consolidation and cleanup.
|
2020-08-18 18:56:56 +02:00 |
view.cpp
|
Merge branch 'InputContinuation'
|
2020-10-11 15:24:51 +02:00 |
view.h
|
- Exhumed: replace include guards with #pragma once.
|
2020-10-11 14:30:44 +02:00 |
wasp.cpp
|
- Exhumed: converted all #define constants to enums.
|
2020-10-11 14:30:45 +02:00 |