.. |
cycler.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
cycler.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
d_event.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
d_eventbase.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
d_gui.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
fcolormap.h
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
g_input.h
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- moved platform backend code to 'common'.
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2020-05-26 00:09:27 +02:00 |
gstrings.h
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- added 3 missing files.
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2020-04-12 08:30:43 +02:00 |
i_interface.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_interface.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
i_specialpaths.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
m_joy.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
m_joy.h
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- backend update.
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2020-06-11 09:15:44 +02:00 |
m_random.cpp
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- 'common' update.
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2020-05-23 22:43:03 +02:00 |
m_random.h
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
namedef.h
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- added some ZScript basics.
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2020-06-20 09:46:41 +02:00 |
palettecontainer.cpp
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- fixed some palette issues
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2020-05-25 00:46:46 +02:00 |
palettecontainer.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
printf.h
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- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
renderstyle.cpp
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |
renderstyle.h
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |
sc_man.cpp
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- fix loading of CRC cache if file does not exist.
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2020-04-16 00:01:13 +02:00 |
sc_man.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
sc_man_scanner.re
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
sc_man_tokens.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
serialize_obj.h
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- update "common" subfolder.
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2020-05-23 22:43:02 +02:00 |
serializer.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
serializer.h
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |
serializer_internal.h
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- update "common" subfolder.
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2020-05-23 22:43:02 +02:00 |
st_start.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
startupinfo.h
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- fixed default for 'modern' in GameStartupInfo.
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2020-06-02 16:59:21 +02:00 |
stats.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
stats.h
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
stringtable.cpp
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- added 3 missing files.
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2020-04-12 08:30:43 +02:00 |
stringtable.h
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- added 3 missing files.
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2020-04-12 08:30:43 +02:00 |
v_colortables.cpp
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |
v_colortables.h
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |