raze-gles/polymer/eduke32
2015-01-11 04:53:44 +00:00
..
build Minor cleanup and formatting changes. DONT_BUILD. 2015-01-11 04:53:30 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: make sprite duplication examples in m32script_ex.map work again. 2015-01-06 19:56:41 +00:00
platform Wii: Output and package the binary as .dol instead of .elf. 2014-12-18 18:15:05 +00:00
rsrc Identify Windows 10 in the startup window/log. DONT_BUILD. 2015-01-11 04:52:45 +00:00
source Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here. 2015-01-11 04:53:44 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Get rid of -Wdeclaration-after-statement as we're only targeting C99 and C++ now. DONT_BUILD. 2014-11-22 12:29:38 +00:00
eduke32.sln MSVC: Set up support for SDL2. DONT_BUILD. 2014-02-11 07:39:09 +00:00
eduke32.vcxproj WIP refactor of SDL interface. DONT_BUILD. 2014-11-22 12:33:47 +00:00
eduke32.vcxproj.filters WIP refactor of SDL interface. DONT_BUILD. 2014-11-22 12:33:47 +00:00
Makefile Reinstate MD4. 2015-01-08 15:13:28 +00:00
Makefile.common Wii: Output and package the binary as .dol instead of .elf. 2014-12-18 18:15:05 +00:00
Makefile.deps Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
Makefile.msvc Reinstate MD4. 2015-01-08 15:13:28 +00:00