mirror of
https://github.com/ZDoom/raze-gles.git
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1edb5fe8ae
Banner with the current game's name is not used yet but was displayed without any text
166 lines
5.5 KiB
Text
166 lines
5.5 KiB
Text
/*
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** st_start.mm
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**
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**---------------------------------------------------------------------------
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** Copyright 2015 Alexey Lysiuk
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <unistd.h>
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#import <Foundation/NSRunLoop.h>
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#include "c_cvars.h"
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#include "st_console.h"
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#include "st_start.h"
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#include "printf.h"
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FStartupScreen *StartScreen;
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CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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{
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self = 0;
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}
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else if (self > 2)
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{
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self = 2;
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}
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}
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// ---------------------------------------------------------------------------
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FBasicStartupScreen::FBasicStartupScreen(int maxProgress, bool showBar)
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: FStartupScreen(maxProgress)
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{
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FConsoleWindow& consoleWindow = FConsoleWindow::GetInstance();
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consoleWindow.SetProgressBar(true);
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#if 0
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// Testing code, please do not remove
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consoleWindow.AddText("----------------------------------------------------------------\n");
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consoleWindow.AddText("1234567890 !@#$%^&*() ,<.>/?;:'\" [{]}\\| `~-_=+ "
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"This is very very very long message needed to trigger word wrapping...\n\n");
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consoleWindow.AddText("Multiline...\n\tmessage...\n\t\twith...\n\t\t\ttabs.\n\n");
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consoleWindow.AddText(TEXTCOLOR_BRICK "TEXTCOLOR_BRICK\n" TEXTCOLOR_TAN "TEXTCOLOR_TAN\n");
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consoleWindow.AddText(TEXTCOLOR_GRAY "TEXTCOLOR_GRAY & TEXTCOLOR_GREY\n");
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consoleWindow.AddText(TEXTCOLOR_GREEN "TEXTCOLOR_GREEN\n" TEXTCOLOR_BROWN "TEXTCOLOR_BROWN\n");
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consoleWindow.AddText(TEXTCOLOR_GOLD "TEXTCOLOR_GOLD\n" TEXTCOLOR_RED "TEXTCOLOR_RED\n");
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consoleWindow.AddText(TEXTCOLOR_BLUE "TEXTCOLOR_BLUE\n" TEXTCOLOR_ORANGE "TEXTCOLOR_ORANGE\n");
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consoleWindow.AddText(TEXTCOLOR_WHITE "TEXTCOLOR_WHITE\n" TEXTCOLOR_YELLOW "TEXTCOLOR_YELLOW\n");
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consoleWindow.AddText(TEXTCOLOR_UNTRANSLATED "TEXTCOLOR_UNTRANSLATED\n");
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consoleWindow.AddText(TEXTCOLOR_BLACK "TEXTCOLOR_BLACK\n" TEXTCOLOR_LIGHTBLUE "TEXTCOLOR_LIGHTBLUE\n");
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consoleWindow.AddText(TEXTCOLOR_CREAM "TEXTCOLOR_CREAM\n" TEXTCOLOR_OLIVE "TEXTCOLOR_OLIVE\n");
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consoleWindow.AddText(TEXTCOLOR_DARKGREEN "TEXTCOLOR_DARKGREEN\n" TEXTCOLOR_DARKRED "TEXTCOLOR_DARKRED\n");
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consoleWindow.AddText(TEXTCOLOR_DARKBROWN "TEXTCOLOR_DARKBROWN\n" TEXTCOLOR_PURPLE "TEXTCOLOR_PURPLE\n");
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consoleWindow.AddText(TEXTCOLOR_DARKGRAY "TEXTCOLOR_DARKGRAY\n" TEXTCOLOR_CYAN "TEXTCOLOR_CYAN\n");
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consoleWindow.AddText(TEXTCOLOR_ICE "TEXTCOLOR_ICE\n" TEXTCOLOR_FIRE "TEXTCOLOR_FIRE\n");
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consoleWindow.AddText(TEXTCOLOR_SAPPHIRE "TEXTCOLOR_SAPPHIRE\n" TEXTCOLOR_TEAL "TEXTCOLOR_TEAL\n");
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consoleWindow.AddText(TEXTCOLOR_NORMAL "TEXTCOLOR_NORMAL\n" TEXTCOLOR_BOLD "TEXTCOLOR_BOLD\n");
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consoleWindow.AddText(TEXTCOLOR_CHAT "TEXTCOLOR_CHAT\n" TEXTCOLOR_TEAMCHAT "TEXTCOLOR_TEAMCHAT\n");
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consoleWindow.AddText("----------------------------------------------------------------\n");
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#endif // _DEBUG
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}
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FBasicStartupScreen::~FBasicStartupScreen()
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{
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FConsoleWindow::GetInstance().SetProgressBar(false);
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}
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void FBasicStartupScreen::Progress()
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{
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if (CurPos < MaxPos)
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{
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++CurPos;
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}
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FConsoleWindow::GetInstance().Progress(CurPos, MaxPos);
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}
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void FBasicStartupScreen::NetInit(const char* const message, const int playerCount)
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{
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FConsoleWindow::GetInstance().NetInit(message, playerCount);
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}
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void FBasicStartupScreen::NetProgress(const int count)
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{
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FConsoleWindow::GetInstance().NetProgress(count);
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}
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void FBasicStartupScreen::NetMessage(const char* const format, ...)
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{
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va_list args;
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va_start(args, format);
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FString message;
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message.VFormat(format, args);
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va_end(args);
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Printf("%s\n", message.GetChars());
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}
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void FBasicStartupScreen::NetDone()
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{
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FConsoleWindow::GetInstance().NetDone();
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}
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bool FBasicStartupScreen::NetLoop(bool (*timerCallback)(void*), void* const userData)
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{
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while (true)
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{
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if (timerCallback(userData))
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{
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break;
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}
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[[NSRunLoop currentRunLoop] limitDateForMode:NSDefaultRunLoopMode];
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// Do not poll to often
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usleep(50000);
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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FStartupScreen *FStartupScreen::CreateInstance(const int maxProgress)
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{
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return new FBasicStartupScreen(maxProgress, true);
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}
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