raze-gles/source
alexey.lysiuk 1edb5fe8ae - moved showing of start window banner to proper location in Cocoa backend
Banner with the current game's name is not used yet but was displayed without any text
2020-02-02 13:55:59 +02:00
..
blood - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
build - fixed SW's interpolation math. 2020-02-02 09:51:44 +01:00
common - fixed the config loader to read long line without messing up the data. 2020-02-02 11:49:36 +01:00
duke3d - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
exhumed - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
glbackend - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 13:55:59 +02:00
rr - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
sw - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - rewrite of tileCopySection 2020-01-28 12:42:17 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00