raze-gles/source/common/engine/i_interface.h
Christoph Oelckers 15adf1f6e5 - hooked up ZDoom's i_net.cpp to compile within the project.
Note about the license: This file was available from GZDoom 2.4.x under the Doom source license which is compatible with Build.
This isn't used yet.
2020-08-29 22:07:47 +02:00

34 lines
679 B
C

#pragma once
#include "zstring.h"
#include "intrect.h"
struct SystemCallbacks
{
bool (*WantGuiCapture)();
bool (*WantLeftButton)();
bool (*NetGame)();
bool (*WantNativeMouse)();
bool (*CaptureModeInGame)();
void (*CrashInfo)(char* buffer, size_t bufflen, const char* lfstr);
void (*PlayStartupSound)(const char* name);
bool (*IsSpecialUI)();
bool (*DisableTextureFilter)();
void (*OnScreenSizeChanged)();
IntRect(*GetSceneRect)();
FString(*GetLocationDescription)();
void (*MenuDim)();
FString(*GetPlayerName)(int i);
};
extern SystemCallbacks *sysCallbacks;
struct WadStuff
{
FString Path;
FString Name;
};
extern FString endoomName;
extern bool batchrun;