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https://github.com/ZDoom/raze-gles.git
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33 lines
724 B
C++
33 lines
724 B
C++
#pragma once
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#include "tarray.h"
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#include "build.h"
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#include "c_cvars.h"
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#include "palentry.h"
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class FSerializer;
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struct event_t;
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extern bool automapping;
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extern bool gFullMap;
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extern FixedBitArray<MAXSECTORS> show2dsector;
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extern FixedBitArray<MAXWALLS> show2dwall;
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extern FixedBitArray<MAXSPRITES> show2dsprite;
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void SerializeAutomap(FSerializer& arc);
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void ClearAutomap();
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void MarkSectorSeen(int sect);
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void DrawOverheadMap(int x, int y, int ang, double const smoothratio);
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bool AM_Responder(event_t* ev, bool last);
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void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, PalEntry p);
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enum AM_Mode
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{
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am_off,
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am_overlay,
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am_full,
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am_count
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};
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extern int automapMode;
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EXTERN_CVAR(Bool, am_followplayer)
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